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Hackers add Roy to Super Smash Bros. Brawl

July 1st, 2009 by David Hinkle

Smashboards forum user goodoldganon wasn’t satisfied with all of the characters in Super Smash Bros. Brawl. His main contention with the game was that it lacked several key Melee characters. So, he did what any sensible member of society would do: He wrote a letter to Nintendo He hacked the crap out of the game.

As evidenced in the videos past the break, this isn’t merely a texture swap, as goodoldganon also incorporated Roy’s moves into the game. By delegating the hack to a certain color set of Marth’s (here it’s the red suit), he can pick Roy at will and seamlessly integrate him into the game. Sure, the bottom of the screen still says Marth, but, for all intents and purposes, this is the Roy you remember.

It’s impressive stuff, to say the least, so head past the break and check out the footage of a fighter’s return to the arena.

[Thanks, Slashy!]

Continue reading Hackers add Roy to Super Smash Bros. Brawl

Joystiq NintendoHackers add Roy to Super Smash Bros. Brawl originally appeared on Joystiq Nintendo on Wed, 01 Jul 2009 18:45:00 EST. Please see our terms for use of feeds.

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December NPD: Slowdown

January 16th, 2009 by Chris Greenhough

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It’s not surprising to see that hardware sales rose significantly in December, but what is surprising is the comparatively small progress made by the Wii — only a 5% increase from November, compared to some big gains for the competition. People who are paid a lot more than us predicted the Wii would smash the 3 million sales barrier, but nope. We’re putting this down to a lack of holiday season supply, or November’s figures simply being amazing.

On the other hand, selling 2.15 million of anything in a single month isn’t too shabby!

- DS: 3.04m 1.47m (94%)
- Wii: 2.15m 110K (5%)
- Xbox 360: 1.44m 604K (72%)
- PSP: 1.02m 599K (142%)
- PS3: 726K 348K (92%)
- PS2: 410K 204K (99%)

December’s best-selling games are past the fold, along with 2008’s top sellers. Spoiler: Nintendo software kicked ass.
Top 10 games of December 2008

1. Wii Play — Wii — Nintendo — 1.46 million
2. Call of Duty: World at War — Xbox 360 — Activision — 1.33 million*
3. Wii Fit – Wii — Nintendo — 999K
4. Mario Kart Wii — Wii — Nintendo — 979K
5. Guitar Hero: World Tour — Wii — Activision — 850K*
6. Gears of War 2 — Xbox 360 — Microsoft — 745K*
7. Left 4 Dead — Xbox 360 — Electronic Arts — 629K
8. Mario Kart — DS — Nintendo — 540K
9. Call of Duty: World at War — PS3 — Activision — 533K
10. Animal Crossing: City Folk — Wii — Nintendo — 497K*

Top 10 games of 2008

1. Wii Play — Wii — Nintendo — 5.28 million
2. Mario Kart Wii — Wii — Nintendo — 5.00 million
3. Wii Fit — Wii — Nintendo — 4.53 million
4. Super Smash Bros. Brawl — Wii — Nintendo — 4.17 million
5. Grand Theft Auto IV — Xbox 360 — Take–Two — 3.29 million*
6. Call of Duty: World at War — Xbox 360 — Activision — 2.75 million*
7. Gears of War 2 — Xbox 360 — Microsoft — 2.31 million*
8. Grand Theft Auto IV — PS3 — Take–Two — 1.89 million*
9. Madden NFL ‘09 — Xbox 360 — Electronic Arts — 1.87 million*
10. Mario Kart — DS — Nintendo — 1.65 million

* Includes collector’s, limited, and bundled editions.

December NPD: Slowdown originally appeared on Nintendo Wii Fanboy on Thu, 15 Jan 2009 21:00:00 EST. Please see our terms for use of feeds.

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2008’s best-sellers revealed, familiar outcome ensues

November 18th, 2008 by Chris Greenhough

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Gamasutra has compiled a bunch of charts showing the best-selling games of 2008 (so far) across all formats. At first glance, the results are thoroughly predictable — it’s yet more Wii dominance in the U.S. — but there are interesting factoids to be drawn from this.

Wii Play, for example, looks like finishing in the top five games of the year for the second year running. Even more impressively, Gamasutra thinks it could sell more copies in 2008 than in 2007, which is all kinds of crazy. Surely that would be some kind of first?

The top two spots are held by Super Smash Bros. Brawl and Mario Kart Wii, a pair of titles that we always expected to sell well, but to beat the likes of Wii Fit or other games aimed at Nintendo’s broadened audience? Speaking of Wii Fit, it tops the chart for estimated revenue so far this year, thanks to its higher retail price. We’ll reproduce the 2008 YTD sales table below, but Gamasutra has other data worth looking at here.

1. Super Smash Bros. Brawl (Wii) — 3.5 million
2. Mario Kart Wii (Wii) — 3.4 million
3. Grand Theft Auto IV (360) — 3.2 million
4. Wii Play (Wii) — 3.0 million
5. Wii Fit (Wii) — 2.8 million

Gallery: Super Smash Bros. Brawl

2008’s best-sellers revealed, familiar outcome ensues originally appeared on Nintendo Wii Fanboy on Mon, 17 Nov 2008 19:10:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: One-man Brawl

March 28th, 2008 by JC Fletcher

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The single-player game in Super Smash Bros. Brawl is pretty enjoyable. The Subspace Embassy is a decent side-scrolling brawler, and there’s a ton to do offline outside of that. You can pass hours building stages, breaking targets, launching coins, clearing events, and taking on the Multi-Man Brawl. There are characters, trophies, stickers, and songs to collect. But the truth is that Brawl is really about competition. It’s about fighting with other people, just like every other fighting game.

But what if you’re, say, not competitive? Or you’re, uh, not good at the game? If you don’t have a lot of time to play, there’s not too much chance of success online, in Game Night or any other setting. Do you think it’s possible to have a satisfactory experience with a multiplayer-oriented game like Brawl without taking part in too much multiplayer? Is it possible to enjoy a fighting game without being competitive?

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Wii Warm Up: Smash ‘achievements’

March 22nd, 2008 by Candace Savino

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Whether or not you’ve gotten the chance to play Smash Bros. Brawl, you’ve probably heard about the game’s achievements challenges and rewards. This system is somewhat similar to earning achievements in Xbox games, although not quite.

We really like how Brawl handles challenges, but what do you think? Do the challenges add any depth to the game? And, how do they stack up when compared to achievements on Xbox titles?

Also, if you do own the game, have you used any golden hammers yet to unlock any rewards? If so, on what challenges?

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Dojo update: Going waaay back

March 10th, 2008 by Chris Greenhough

So, are we all enjoying Brawl? Of course, because I’m a mug and reside in the UK, I’m still waiting for my copy, but as long as you guys are happy and having a hoot, that’s all that matters. Seriously, no jealousy here. Really! What, that throbbing vein? Yeah, it’s always been there. Go past the break for the usual spoilers while yours truly curls up in the corner and sobs heavily.

So, are we all enjoying Brawl? Of course, because I’m a mug and reside in the UK, I’m still waiting for my copy, but as long as you guys are happy and having a hoot, that’s all that matters. Seriously, no jealousy here. Really! What, that throbbing vein? Yeah, it’s always been there. Go past the break for the usual spoilers while yours truly curls up in the corner and sobs heavily.

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Reminder: Play Smash Bros. Brawl with (a) Wii Fanboy tonight [update]

March 9th, 2008 by David Hinkle

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Update: Okay, folks. You should have your copy of the game about now, so head into the Wi-Fi section of the game and add my friend code (3179-5693-1348). Then, come back here and join us for some online play by hopping into our chat here. IRC fans, it’s irc.freenode.net for the server, and #fanboygamenight for the channel. For those of you on the west coast, hop in when you get your copy. Something tells us we’ll be up playing for awhile.

To celebrate the release of what is sure to be the go-to game for just about every Wii owner for the next lifetime, I’ll be around to throw down with you all later on tonight. Many of you will be attending a midnight release (as I am planning to), so you should dive into the online multiplayer with me. Keep an eye on the site later for where you’ll need to go and we hope to see you this evening. Happy brawling!

Gallery: Super Smash Bros. Brawl

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GDC08: Super Smash Bros. Brawl hands-on

February 21st, 2008 by JC Fletcher

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After reporting on the game about five hundred million times, and posting other people’s impressions, I finally got a chance to play the Japanese version of Super Smash Bros. Brawl at an after-hours convention associate game tournament. I had to do something special for Wii Fanboy’s gameplay impressions, right? So I went big. Big group, and big screen. Super Smash Bros. Brawl is exciting. For every single second it’s being played. It ratchets up the adrenaline in Melee to an insane degree. There is always unexpected stuff happening. The tournament was set up using Brawl’s tournament mode, which allowed everyone to pick their character and enter their name and let the game take care of the rest. Gamecube controllers were set up for everyone, for consistency.

I totally lost, by the way.

The game looks absolutely brilliant, even blown up hugely on a projector. In fact, I kind of want to get an enormous projector now (and a lecture hall) just so I can play this. The graphics are easily the Wii’s best, with reasonably detailed character models and gorgeous stages. The colors pop. The crazy flourishes that go along with a Final Smash are both hilarious and amazing.

I picked Snake, of course, and set about trying to figure out how to play as Snake in the middle of a tournament. Snake’s moves are very unconventional for Smash, with so many of his Smash attacks (not just his specials) launching weapon fire in unexpected ways. Snake takes a lot of getting used to! For example, his down+B attack sets C4. Then you somehow have to remember where your C4 is so you can use it effectively — or in my case, not mash down+B again immediately afterward. We were playing on Snake’s stage, which is just claustrophobic enough to make it pretty likely you’ll blow yourself up. Like I did with the Bob-Omb, also.

A fierce battle ensued over a Smash Ball, and since I was the underdog (i.e. loser), the crowd started to cheer me on as I vied tooth-and-nail for the ball. Then — yes! — I got it! And I didn’t remember how to activate it. Again the crowd helped out, and soon I got to da choppa. Another Smash Ball showed up soon after — items in general didn’t seem as frequent (by default) as Melee, but two Smash Balls in five minutes is significant. Fighting over a Smash Ball is, in fact, important enough to be labeled an entirely new gameplay element (in addition to giving that status to the Final Smash attack), because it immediately shifts the focus of the whole game. Even after my Final Smash, I lost, but not by running out of lives. I had the smallest stock when the time ran out, triggering a three-way sudden death.

Brawl is Smash Bros. but just bigger. The Final Smashes and the mostly smaller stages are designed to create tension and excitement. They work. I was frantic, the crowd was frantic, and the five-minute match left me sweating bullets. I wasn’t even that excited about the game, but now? Day one. The ease of operating tournaments and the character profiles are going to make this the multiplayer game of 2008.

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Dojo update: Add some color to your Brawl

November 21st, 2007 by Chris Greenhough

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Being able to switch the color of your fighter is pretty much a given in any Smash Bros. game, and Brawl uses this feature to give us the likes of Fire Mario, Mario as Wario, an albino Donkey Kong, Dark Link, Fusion Suit Samus, and Snake in a variety of fetching camouflage designs.

Each character comes with six different variations, which can be toggled on the character select screen. To see more of these, hit the gallery below.

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Dojo update: Ice Climbers’ Final Smash

November 19th, 2007 by Chris Greenhough

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Oh sure, we might be celebrating wildly this week in the Wii Fanboy offices, but in between the reckless necking of alcohol and bare-assed photocopier antics, there's still the daily grind to take care of. Like the latest dojo update, for instance!

Today's instalment has a distinctly chilly feel about it, as we learn all about the Ice Climbers' Final Smash. Ominously titled "Iceberg," this Smash does exactly what it says on the tin, with a whacking great slab of ice crashing onto the stage at your behest. The result? Smaller, slippier ledges, and extra damage to contenders who aren't the Ice Climbers.

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