April 4th, 2009 by Ben Gilbert
You remember Bob’s Game, don’t you? The humble 2D RPG made by a single, possibly loony, individual? Well nearly two months have gone by since the game’s creator Robert Pelloni was denied developer status by Nintendo and — other than a NYC littering spree — we’ve heard little about the game as of late. In an interview with Nintendo big boss Reggie Fils-Aime on MTV Multiplayer last week, however, the record was set considerably straighter.
When asked for his side of the story on what had come to pass, the Regginator had this to say: “He did submit to be a licensed developer. We have an evaluation process. We evaluated the opportunity. We decided at this point in time that he did not meet the requirements to be a licensed developer.” Well that about does it then, no? Apparently MTV wanted more from the conversation, pushing the CEO on what to do if a developer wants to work with Nintendo but doesn’t necessarily have two or three major games under its belt, “My hope is that any developer who has a compelling idea will reach out to our licensing organization and share their idea and go through the process of becoming a licensed developer for the Nintendo platform,” Fils-Aime said, “And we have a legacy of supporting that type of development.”
Unfortunately, as it seems, Mr. Pelloni’s game wasn’t quite “compelling” enough of an idea.
Reggie on Bob’s Game: Refused license doesn’t reflect on Nintendo’s support for the little guy originally appeared on Joystiq on Sat, 04 Apr 2009 11:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Posted in , RPG, 2D, Reggie-Fils-Aime, development, bobs-game, mtv-multiplayer, regginator, robert-pelloni, stephen-totilo | No Comments »
July 18th, 2008 by Chris Greenhough
Filed under: Interviews
Shigeru Miyamoto has weighed in on the grand debate that has raged over Nintendo’s E3 press conference, addressing fan complaints that not enough “core” titles were shown. According to Shiggy, the shortage of more traditional games could be attributed to one thing: E3.
Whereas once E3 was perceived as an event for those who treated gaming as serious business, Miyamoto argues that the industry’s red-letter day is now better suited to showing off “new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now.”
Nevertheless, Miyamoto did reassure diehard fans that classic franchises were being worked on, with the Zelda, Mario, and Pikmin teams all concentrating on new games. “… We’re still working on many of those titles,” Miyamoto told MSNBC, “But [E3 is] just not the type of event where we’ll be showcasing that anymore.”
It’s interesting to note the different perspectives on this issue taken by Miyamoto and Reggie Fils-Aime. Whereas Reggie refuted the suggestion that Nintendo could have offered more “core” games, Miyamoto seems to admit that yes, there was a lack of such titles at E3, but that E3 itself was the reason behind this.
[Via GamesIndustry.biz]
Posted in , INDUSTRY, Reggie-Fils-Aime, miyamoto, shigeru-miyamoto, core, e3-2008, e308 | No Comments »
September 28th, 2007 by Alisha Karabinus
Filed under: Wii Warm Up

Maybe when Reggie said we could
expect something good by the end of September, he meant the actual
end. That means he's got until Sunday, but he's cutting things quite close. Maybe sometime today we'll hear something ... or do you think it's silly to get our hopes up? A lot of people have been speculating that it has something to do with
recent forum closures or the changes in store for
Nintendo Power, but unless we're getting that content in channel form (a possibility, to be sure), then that's probably not it, since Reggie was talking about
channels and WiiConnect24 at the time.
So what -- and
where -- is it? We've been
very good, and we deserve a surprise.
Permalink |
Email this |
Linking Blogs |
Comments
Posted in , Reggie-Fils-Aime, ReggieFils-Aime, September, surprise | No Comments »