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Born for Wii: Beyond Good & Evil

July 8th, 2008 by Wesley Fenlon

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When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn’t think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as “Jenseits von Gut und Böse”). But it’s another wannabe trilogy that owes its moniker to Nietzsche that’s up for recognition.

Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was — a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light — so it’s time to show the original game some much-deserved love.

Gallery: Born for Wii: Beyond Good & Evil

The adventure begins with a bang, as the world of Hillys comes under yet another attack from a rather nasty alien race known as the DomZ. A group of soldiers known as the Alpha Sections have occupied Hillys in the name of protection, but they can’t be everywhere at once, so when our protagonist Jade’s lighthouse-orphanage comes under attack, it’s up to her to defeat the DomZ single-handedly. One of the things that “makes” Beyond Good & Evil is Jade herself — though she can hold her own in a fight, Jade is by no means a warrior. In fact, she’s a photojournalist, and when she discovers that the Alpha Sections are up to no good, she takes camera in hand and sets out to uncover their shady dealings with the DomZ.

The plot of Beyond Good & Evil manages to take a cliché story arc and make it fun and engaging by tackling it from a new angle and striking a balance between lightheartedness and the occasional dose of drama. Instead of taking on wave-after-wave of baddies and defeating them like a one-man-army to save her planet, Jade must sneak around Alpha Section facilities and use her trusty camera to expose their betrayal in an attempt to enlist the citizenry in an uprising. The cast of characters play a large part in Beyond Good & Evil’s success — the population of Hillys is made up of an odd mixture of humans and anthromorphic animals, ranging from Jade’s uncle Pey’j, a boar, to the owners of the Mammago garage, a family of Jamaican Rhinos. The game is largely voice-acted, and the cast is incredibly colorful. The aforementioned rhinos are lovable, as is Peyj’s heavy drawl; it’s Jade’s latin AI-assistant, Secundo, who steals the show whenever he speaks. Beyond Good & Evil’s animation is top-notch, and the combination of a solid vocal cast and creative characters really helps bring the cutscenes to life.

The multicultural variety exemplified by the population of Hillys extends to Beyond Good & Evil’s gameplay, as well. It’s easy to draw parallels to the Zelda franchise – Beyond Good & Evil’s camera automatically locks onto approaching enemies in a manner that emulates Zelda’s targeting system, and Jade moves and fights much like Link. Jade is also surprisingly nimble and has a wide range of abilities — aside from her combo-based attacks, she can dodge, sneak, auto-jump (again, like Link) and shimmy across ledges and through tight spots. Jade gets around Hillys with a zippy hovercraft that is a blast to drive, and features in several of Beyond Good & Evil’s minigames — there are several races and cavernous obstacle courses that extend the game’s main quest and replayability. The camera also features prominently in the gameplay, as Jade can earn money by cataloguing the species of Hillys, and the ultimate goal of each mission is to uncover whatever particular treachery the Alpha Sections are committing.

Overall, Beyond Good & Evil wouldn’t need a radical makeover for a Wii port. Graphically, it’s still competent, and it supported 480p way back in 2003. In fact, the main reason it deserves to be reborn for the Wii isn’t for a unique new control scheme or a new take on a classic game — it’s simply a great adventure that deserves to be played by a wider audience. However, given how slick Twilight Princess is on the Wii, there are a few easy modifications that would make a port Beyond Good & Evil a blast.

Much like Twilight Princess, the nunchuk’s analog stick would control player movement and shaking the Wiimote would be used for combat. The nunchuk’s trigger would control Jade’s dodge move, and shaking it would activate her special attack, which was performed on the original controllers by holding down the attack button. The C button would bring up Jade’s Camera, which could be zoomed with the analog stick and aimed with the Wiimote. The Wii remote’s D-pad could take over the camera control once operated by the right analog stick; A would function as the main action button, and B would function as the Item button. Cycling through items is occasionally important in Beyond Good & Evil (gotta eat those K-Bups when you get hurt!) and could be handled by the Minus button, while the Plus button issues commands to Jade’s companion (Pey’j or her fellow insurgent Double H). Finally, the 1 and 2 buttons are there for the classic Map and Start Menu functions.

With Beyond Good & Evil 2 in development, Ubisoft needs to give Michel Ancel’s original another chance to make a buck. Beyond Good & Evil has very few faults — the story is wonderfully told, the characters are fantastic, the score is top-notch, and the gameplay is tons of fun. The stealth segments and puzzles never get frustrating, the hovercraft is a blast, and the combat is good enough to be engaging. The game’s only real fault is its length; it can easily be finished in about 10 hours. Still, with a sequel on the way and no 100% reliable confirmation on what platforms it’ll hit, we can hope that it’ll see the light of day on the Wii. But in the meantime, Ubisoft — give the first game another chance!

Every week, Born for Wii digs into gaming’s sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week’s entry in the series, Castlevania, and for more great titles that deserve your attention, take a look at Virtually Overlooked.
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Unreal Tournament meets Super Mario

April 27th, 2008 by Candace Savino

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If any of you own either the PC or PS3 versions of Unreal Tournament 3, you might enjoy downloading this Mario-inspired map made by FrontAXL. The blocky platforms will look familar to players of the original Super Mario Bros., as well as many of the background elements. It’s not an exact replica (nor is it meant to be), but the similarities are impossible to deny. Also, the PC version of the map includes music and sounds from the beloved classic.

Check out the awesome in-game video of the stage in action after the break, along with some other screens. You can also download the stage here at the UT3 forums.

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Top 5 game sales per system worldwide in week 48, 2007

December 1st, 2007 by supadupagama

What are the best-selling games in America, Japan, and Europe (UK) this week? Thanks to Amazon online sales data here are the games that are the most popular now.

Nintendo Wii
Super Mario Galaxy for WiiNorth America: 1. Super Mario Galaxy (Nintendo), 2. Wii Play (Nintendo), 3. Mario & Sonic at the Olympic Games (Sega), 4. Dance Dance Revolution: Hottest Party (Konami), 5. Game Party (Midway).

Japan: 1. Super Mario Galaxy (Nintendo), 2. Wii Sports (Nintendo), 3. Mario & Sonic at Bejing Olympics (Sega), 4. Hajimete no Wii (Nintendo), 5. Swing Golf Pangya 2nd Shot! (Tecmo).

Europe: 1. Big Brain Academy for Wii (Nintendo), 2. Mario & Sonic at the Olympic Games (Sega), 3. Carnival Funfair Games (2K Games), 4. Mario Party 8 (Nintendo), 5. FIFA 08 (EA Sports).

Xbox 360
Call of Duty 4 for Xbox 360North America: 1. Call of Duty 4: Modern Warfare (Activision), 2. Assassin’s Creed (Ubisoft), 3. Halo 3 (Microsoft), 4. Halo 3: Legendary Edition (Microsoft), 5. Mass Effect (Microsoft).

Japan: 1. Assassin’s Creed (Ubisoft), 2. Dead Rising / Gears of War — Xbox 360 Platinum Double Pack (Capcom / Microsoft), 3. The Idol M@ster — Xbox 360 Platinum Collection (Namco), 4. Guilty Gear 2: Overture (Arc System Works), 5. Ace Combat 6: Kaihou e no Senka (Namco).

Europe: 1. Call of Duty 4: Modern Warfare (Activision), 2. Halo 3 (Microsoft), 3. Assassin’s Creed (Ubisoft), 4. Pro Evolution Soccer 2008 (Konami), 5. Mass Effect (Microsoft).

PlayStation 3
Call of Duty 4 for PS3North America: 1. Call of Duty 4: Modern Warfare (Activision), 2. Assassin’s Creed (Ubisoft), 3. Uncharted: Drake’s Fortune (SCEA), 4. Ratchet & Clank Future: Tools of Destruction (SCEA), 5. Guitar Hero III: Legends of Rock Bundle (Activision).

Japan: 1. World Soccer Winning Eleven 2008 (Konami), 2. Shin Sangoku Musou 5 (Koei), 3. Ratchet & Clank Future (SCEI), 4. The Elder Scrolls IV: Oblivion (Spike), 5. Tony Hawk’s Project 8 (Spike).

Europe: 1. Pro Evolution Soccer 2008 (Konami), 2. Ratchet & Clank: Tools of Destruction (SCEE), 3. Call of Duty 4: Modern Warfare (Activision), 4. Assassin’s Creed (Ubisoft), 5. FIFA 08 (EA Sports).

PlayStation 2 (more…)

New Final Fantasy MMO or original Square Enix MMO coming?

November 28th, 2007 by supadupagama

Final Fantasy XI: The Vana'diel Collection 2007 for PCSquare Enix VP Hiromichi Tanaka was asked at the recent Final Fantasy XI Fan Festival, if they eventually plan on moving on from Final Fantasy XI, and developing a whole new Final Fantasy MMO? their answer was:

“As you might already know, members from the current Final Fantasy XI [PC, PS2, Xbox 360] team are working on a next generation MMO, but it still hasn’t been decided whether that’s going to be a game in the Final Fantasy series, a continuation, or a totally new game. We are working on it, but it hasn’t been decided that far yet.” — From Gamasutra, via Kotaku

First Crysis 2 details reveal even more focus on photorealistic visuals

November 27th, 2007 by supadupagama

Crysis for PCAs recently as last week we were talking about the confirmation of a Crysis Trilogy. This week Crytek Lead Animator & Animation Manager Steven Bender revealed the first small details on the current plans for Crysis 2.

To quote: “The second part is to resume not only the history around the Koreans and Aliens. The developer’s attention will be even more focused on graphics. There will be numerous improvements regarding textures (especially facial textures) and 3D-animations. Their ambitious aim is to push the game’s visuals to an advanced level, that could be considered near photorealistic movie quality.” — Quote via Incrysis

Anyone else wondering if the PC they need to run Crysis 2 will be invented by the time the game’s out?

Top 7 games that should have sucked, but didn’t

November 27th, 2007 by supadupagama

Brain Age for DSHow could something so wrong go so right? This list from GR attempts to answer the question why games who’s concepts sound sucky, are actually really fun to play.

7. Brain Age (DS); doing math tests works, because it helps overcome our inherent laziness by appealing to our inherent ego, narcissism and desire for self-improvement.
6. Harvest Moon (various); you play as a farmer, and somehow the quiet and unhurried life of a farmer is more than relaxing… it’s healing.
5. Phoenix Wright: Ace Attorney (DS); nobody loves defense attorneys for accused murderers, luckily in-game the accused are all completely innocent.
4. Viva Pinata (Xbox 360); a gardening game tied in with a kids show on a console for mainly hardcore gamers, yet the pinatas melted any defense against their colorful exterior with great fun gameplay.
3. Culdcept (PS2); Magic meets Monopoly sounds dull to the targeted teenager audience, but the accessibility and strange humor seems to win most people over.
The Sims for PC2. Puzzle Quest (various); playing a puzzle game like Bejeweled with a mix of RPG sounds different, and it turns out it’s addictive and a blast to play.
1. The Sims (various); it’s basically doing everyday tasks you already do but again and on a screen, turns out living the life of these virtual families was incredibly appealing to 16 million gamers.

Deus Ex 3 debut teaser

November 27th, 2007 by supadupagama

Deus Ex for PCEidos has reconfirmed its futuristic first person-shooter/RPG Deus Ex 3 plans. Eidos Montreal general manager, Stéphane D’Astous, has said their in-house development team has just passed proof of concept for Deus Ex 3. As a result you can see the below debut trailer. To quote: “This game was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited.” The game will come out on PC, Xbox 360 & PS3.

According to D’Astous, development teams will stay small and dev cycles will be lengthier. He stressed: “We’re only working on AAA, major titles. We’re going to be developing only major AAA games, using only next-gen technology. We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle.”

This very brief look at the Deus Ex 3 sequel ponders why for centuries, man has struggled to understand his true nature…

Real the full interview with Eidos at Gamasutra.

New video game releases week 48, 2007

November 26th, 2007 by supadupagama

Get Geometry Wars: Galaxies for DSHere’s a list of this weeks US game releases. The avalanche of lots of blockbuster games this month is over, your wallet is safe again. The most popular games are Geometry Wars: Galaxies on DS and Puzzle Quest: Challenge of the Warlords on Wii. On the downloadable games front we’ve got today’s Double Dribble, Vegas Stakes, Ecco Jr. on the Wii Virtual Console; Asteroids Deluxe on Xbox Live Arcade (updates Wednesday); and PAIN on the PlayStation Store (updates Thursday).

Monday:
Double Dribble - $5 (Wii Virtual Console)
Ecco Jr. - $8 (Wii Virtual Console)
Vegas Stakes - $8 (Wii Virtual Console)

Tuesday:
Get Puzzle Quest: Challenge Of The Warlords for WiiBoogie (DS)
Cranium Kabookii (Wii)
Cruis’n (Wii)
Disney Princess: Enchanted Journey (PC)
Game Party (Wii)
Geometry Wars: Galaxies (DS)
History Channel: Battle for the Pacific (Wii, Xbox 360)
Puzzle Quest: Challenge of the Warlords (Wii)
Speedball 2 Tournament (PC)

Wednesday:
Asteroids Deluxe - $5 (Xbox Live Arcade)
Chicken Hunter (DS)
Shadowgrounds Survivor (PC)

Thursday:
PAIN - $6 (PlayStation Store)

Valve wants every game ever made on Steam

November 25th, 2007 by supadupagama

Valve Steam logoGame developer Valve’s co-founder Gabe Newell talked in a recent interview about a good place for retro games nowadays, their online game download service Steam. Over 13 million Steam users seem to agree. To quote Mr. Newell’s own impression:

“Retail doesn’t know how to deal with those games. On Steam there’s no shelf-space restriction. It’s great because they’re a bunch of old, orphaned games. They’re games I want to play. The day we turned on the Team Fortress 2 beta I was sat in my office playing Quake 1, saying, “Hey, this is great!” I’d never had been able to find my original Quake discs, they are long, long gone. But it shows up on Steam and I can start playing.”

When Mr. Newell asked if he expects more retro games to show up, he gives the surprising answer that he wants every game ever made on Steam!

Question: And you expect more old games to show up?
Answer: Oh yeah, I expect we’ll go back in time and eventually pretty much every game that’s ever been available will be on there 24/7.

Question: Old LucasArts games?
Answer: Sure, those are some great games. I mean there are some real problems, where the waters are muddied and companies have gone out of business. That makes things difficult.
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Black Friday Amazon sale: Wii in stock and 50% discount on loads of videogames!

November 23rd, 2007 by supadupagama

You might be able to get a Wii before it's sold out againAmazon.com will have videogames on their Black Friday sale!

Amazon will have a new but limited supply of Wii hardware available for sale on Friday, along with the best deals pointed out in the list below. The Wii’s are expected to sell out very quickly. The list:

* Halo 3 Legendary for Xbox 360 $79.99 (save $50)
* Bioshock for Xbox 360 $39.99 (save $20)
* Gears of War for Xbox 360 $39.99 (save $20)
* Tom Clancy’s Rainbow Six Vegas Limited Edition for Xbox 360 $19.99 (save $40)
* PlayStation 3 SixAxis controller $19.99 (save $30)
* Dirt for PS3 $29.99 (save $30)
* Puzzle Quest for PSP $9.99 (save $10)
* Gold Nintendo DS with Zelda $149.99
* Pink Nintendo DS with Nintendogs $149.99
* New York Times Crosswords for DS $9.99 (half off)
* World of Warcraft Battlechest for PC $19.99 (save $20)
* World of Warcraft for PC $9.99 (half off)
* Select Wii Games $19.99
* And lots more games with 50% discounts. Some of these offers will be good thru “Cyber Monday”.

Again, early on Friday you can find all these deals and more on Amazon’s Black Friday page. Good luck!