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NintendoWare Weekly: Water Warfare in for a Reel Fishing Challenge

June 29th, 2009 by David Hinkle

It wouldn’t be Monday without new games to download across Nintendo platforms. This week’s highlight is definitely Hudson’s first-person soaker, Water Warfare. It’s a neat concept, but we really think Hudson could’ve spent some time tightening up the graphics in level three.

Continue reading NintendoWare Weekly: Water Warfare in for a Reel Fishing Challenge

JoystiqNintendoWare Weekly: Water Warfare in for a Reel Fishing Challenge originally appeared on Joystiq on Mon, 29 Jun 2009 11:25:00 EST. Please see our terms for use of feeds.

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Review: Miami Law (DS)

June 18th, 2009 by JC Fletcher

Hudson Soft’s Miami Law isn’t a perfect adventure game by modern or classic standards. Gamers born after the era of floppy disks may find the menu-driven presentation archaic, and adventure devotees may take issue with the game’s logic, and dismiss its minigames as pointless distractions from the story.

However, Miami Law succeeds in the one aspect that an adventure game really needs to: the story. While it may cover well-worn buddy cop territory, Miami Law’s storyline was gripping and well-told enough to keep me playing through the trial-and-error annoyances.

Gallery: Miami Law

Continue reading Review: Miami Law (DS)

Joystiq NintendoReview: Miami Law (DS) originally appeared on Joystiq Nintendo on Thu, 18 Jun 2009 15:30:00 EST. Please see our terms for use of feeds.

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Hudson bringing Sudoku to DSiWare this summer

May 28th, 2009 by Jem Alexander

Hudson has announced that it will be bringing Sudoku to DSiWare in two different flavors. Sudoku Student and Sudoku Master will both be made available this summer at a”very affordable price point.” The games will each feature puzzles hand crafted by Nikoli, the Japanese puzzle company.

It’s unclear exactly what the differences are between the two titles, though the press release does mention that Sudoku Master features “a class certification mode, which tests advanced players’ puzzle solving abilities and rates their skill levels.” Sure, Sudoku’s getting a little bit tired nowadays, but with the puzzles coming to DSi there’s now literally no way to escape them. May as well just give in.

Joystiq NintendoHudson bringing Sudoku to DSiWare this summer originally appeared on Joystiq Nintendo on Wed, 27 May 2009 22:00:00 EST. Please see our terms for use of feeds.

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Shameful: Deca Sports ships 2 million units

April 11th, 2009 by Alexander Sliwinski

Hudson has apparently shipped two million copies of Deca Sports since last spring, reports Kotaku. Although one could say that’s not so much given the time that’s passed, it also means that people continue to purchase the badly reviewed — well, mostly badly reviewed — title. Raise your hand if you’re guilty, another commenter will be there shortly to “deal” with you.

Oh well, folks certainly love their sports minigame bundles on the Wii. Imagine how much Deca Sports could have sold if it had Mario and Sonic in it.

Gallery: Deca Sports

JoystiqShameful: Deca Sports ships 2 million units originally appeared on Joystiq on Fri, 10 Apr 2009 23:03:00 EST. Please see our terms for use of feeds.

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Hudson denies dropping Virtual Console support

February 14th, 2009 by JC Fletcher

Rumors have been going around that Hudson, once one of the most consistent sources of Virtual Console content, has officially decided to stop supporting the service. The evidence seems to support this claim — specifically the fact that Hudson hasn’t released a VC game outside of Japan since October. But is this policy, or is the company just busy with WiiWare games?

Siliconera asked Mike Pepe, Hudson’s director of marketing, about its Virtual Console plans. “Although WiiWare has been very successful for Hudson,” Pepe said, “we have every intention to continue supporting Virtual Console.” He then asked the Siliconera audience what games they’d like to see on the Virtual Console from Hudson. We’d spam the comments with Dracula X: Rondo of Blood requests, but we don’t know if Hudson has any say over games from their parent company, Konami. So we’re just going to spam the comments with Ai Cho Aniki requests.

Hudson denies dropping Virtual Console support originally appeared on Nintendo Wii Fanboy on Sat, 14 Feb 2009 10:30:00 EST. Please see our terms for use of feeds.

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VC Friday: Pop-Up Onslaught!

February 13th, 2009 by JC Fletcher

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It’s a pretty cool WiiWare day on the PAL Wii Shop. Hudson decided to spring its WiiWare FPS, Onslaught, on an unsuspecting audience. Somehow, we doubt PAL gamers will mind waiting an extra month or so for Snowboard Riot and playing an online FPS in the meantime.

The other game up today is something that we personally think looks delightful: Pop-Up Pirate!, the WiiWare version of the classic toy in which players stick swords into a barrel until someone accidentally stabs the imprisoned pirate. Fun for the whole family!

  • Onslaught (1-4 players, 1,000 Wii Points)
  • Pop-up Pirate! (1-4 players, 500 Wii Points)

Onslaught footage can be viewed after the break, along with a commercial for the Pop-Up Pirate toy (since we couldn’t find any video of the Wii game).

Gallery: Onslaught

Continue reading VC Friday: Pop-Up Onslaught!

Joystiq NintendoVC Friday: Pop-Up Onslaught! originally appeared on Joystiq Nintendo on Fri, 13 Feb 2009 09:00:00 EST. Please see our terms for use of feeds.

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Wii Points up for grabs in Tetris Party tournaments

November 21st, 2008 by Chris Greenhough

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Those online Tetris Party tournaments won’t just enhance your fearsome internet reputation — they’ll also offer Wii Points as prizes, a pretty awesome way of keeping player interest high. The first tournament kicks off December 1st, and contains four rounds, each featuring one of Tetris Party’s eighteen variations. After you complete a round, the game will give you a rank and confirmation code, which you can register at the official Tetris Party tournament site. Perform strongly over all four rounds, and you could win!

Five hundred prizes are up for grabs (though how many points will be given away isn’t known), and we’re fairly sure this is a global contest — there’s no mention of regional restrictions in the press release. Skip past the break for start dates, end dates, and other details of the first tournament, then get practicing!

Gallery: Tetris Party

Tetris Party — Tournament #1 details

Round One: Play Marathon mode (Endless option OFF), obtain highest score possible.
Starts: 0:00 (GMT) on December 1, 2008
Ends: 23:59 (GMT) on December 15, 2008

Round Two: Play Field Climber mode, try to get climber to goal in the shortest amount of time.
Starts: 0:00 (GMT) on December 16, 2008
Ends: 23:59 (GMT) on December 31, 2008

Round Three: Play Shadow mode (Stage 7 — Bomberman), solve the puzzle in shortest total time and with 100% completion.
Starts: 0:00 (GMT) on January 1, 2009
Ends: 23:59 (GMT) on January 15, 2009

Round Four: Play Stage Racer mode (Route T — Beginner), cross finish line in the least amount of time.
Starts: 0:00 (GMT) on January 16, 2009
Ends: 23:59 (GMT) on January 31, 2009

Round Five that we might have made up: Mentally attune yourself to the fact that you’re competing with us now, a.k.a, the BEST TETRIS PLAYERS ON THE PLANET EVER.
Starts: Now
Ends: For many, never

Wii Points up for grabs in Tetris Party tournaments originally appeared on Nintendo Wii Fanboy on Thu, 20 Nov 2008 22:30:00 EST. Please see our terms for use of feeds.

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Everything Mama: Hudson reveals Hard Working People

August 4th, 2008 by JC Fletcher

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Hudson launched a site for a previously unannounced Wii game called Hataraku Hito (Working People), whose English name is translated as Hard Working People. It’s — we know, this is traumatic — a minigame collection. But it’s a really cute minigame collection about taking on various part-time jobs.

The three jobs revealed on the site so far give an idea of the 50 tasks included in the game: you’ll work in a yakitori restaurant, making food and serving beer; you’ll harvest vegetables as a farmhand, and you’ll even press buttons in response to a list of commands in order to work as an interpreter. Unless we’ve translated it wrong, which is quite possible, and would be ironic and hilarious.

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Top 5: Anticipated WiiWare Games

July 7th, 2008 by Kaes Delgrego

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Every Monday, Wii Fanboy brings you the Top 5. Inspired by sages such as David Letterman and John Cusack, the Top 5 will give us a chance to share our opinions on the numerous facets of a vast video game culture. And after all, who doesn’t like reading these kinds of lists (and then bitching about them afterwards)? So jump right in, agree or disagree, and maybe leave a comment with your own personal Top 5.

The first batch of WiiWare was released awhile ago, and there have been high-profile releases, as well as a few future cult-classics. Despite the plentiful start, there are still many more titles on the horizon. Here’s a look at what we are anticipating the most.

5. Bomberman - Since 1983, not much has changed in the Bomberman universe. This has its pros and cons. It’s good because the basic Bomberman formula is not one that needs tinkering with. It’s bad because, well, it’s a little ridiculous to shell out full retail price for the same game generation after generation. Then along comes Bomberman for WiiWare. Nintendo’s downloadable service is the perfect platform for a game such as this. With online multiplayer for 2 - 8 players, this release should be everything we need out of Bomberman: simple, classic gameplay for a reasonable price. The reduced cost should be wonderful news for wallets that were unfortunate enough to weather Bomberman, Super Bomberman, Bomberman 64, and Bomberman Generation.

4. Shantae - Often the period of overlap between a console and its successor sees titles released on the older of the two systems ignored by the gaming public at large. Once the GameBoy Advance launched in 2001, not much attention was paid to the remaining GameBoy Color releases. Along with Toki Tori (which was also resurrected via WiiWare), Shantae is a victim of this phenomenon. Featuring charming retro-style gameplay backed up by impressive graphics and tight controls, developer WayForward added their title to the ever-growing list of under-appreciated games. Gamers were teased by an unconsummated GBA demo and mild rumblings about a potential GCN, DS or PSP sequel. Thankfully, it appears that they are attempting to give Shantae new life. WayForward has proven their development chops with both Shantae on GBC and last year’s obscenely awesome Contra 4. Maybe if they’re feeling generous, they’ll satisfy our information thirst at E3. If and when Shantae on WiiWare comes to fruition, hopefully gamers will give it the attention it deserves this time around.

3. Strong Bad’s Cool Game for Attractive People - Homestar Runner may be so 2004, but we have to admit that the episodic point-and-click adventure based on the popular web cartoon looks awfully appealing. Channeling LucasArts adventure games such as Maniac Mansion and the Monkey Island series, pseudo-developer Videlectrix is preparing to take us on a journey with the colorful characters and 80’s pop-culture inspirations of the Homestar Runner universe. The Brothers Chaps are known for creating environments oozing with attention to detail, as evidenced by the sheer amount of content available on homestarrunner.com. The Flash games currently available on their site won’t change your life, but they are undeniable testaments to the creators’ appreciation of video games as a medium. With the help of Sam & Max developer Telltale Games, SBCG4AP should prove to be worthy of your Wii points.

2. World of Goo - This distinctive title appears to embody all that is great about WiiWare. Developed by a team of only three people and published independently, World of Goo employs brilliant gameplay, inspired vision, and attractive presentation. It’s a shame that these traits aren’t common. The primary objective has the player transporting “goo balls” to the exit by creating various structures and enacting them in large, elaborate plots. Using a strong reliance on physics-based gameplay, users will create bridges, towers and other nondescript structures in hopes of depositing the requisite amount of goo balls to proceed. It’s a difficult concept in text and do it justice; one would be much better off seeing the game in motion. Fans of unique puzzle gaming such as Toki Tori and LocoRoco should find much to enjoy in World of Goo.

1. Mega Man 9 - Nearly every gamer over 20 holds a soft spot for 2D gaming. Sure, we love Super Mario Galaxy, and we try to keep up with our friends in Halo 3 deathmatches. Despite our embrace of the third dimension, we all know where we came from. And for those of us who used to clutch NES controllers with Ecto Cooler and graham cracker infested little fingers, it doesn’t get any sweeter than this. For the 9th iteration in the classic franchise, Capcom has decided to return Mega Man to his roots, and that is meant in the most authentic way possible. As early screens and information indicate, the blue bomber’s latest escapade is being designed to emulate his earliest 8-bit NES adventures. In terms of graphics, sound, and gameplay, this is looking more like a Virtual Console release than a WiiWare game, and that won’t ellicit any complaints from this blogger. Capcom has chosen Inti Creates, the developers of the well-received Mega Man Zero & ZX series, to revisit the sacred ground of the original series. Even at this very early stage, Mega Man 9 sounds extremely promising. Let’s hope that it delivers on the foundations of a good Mega Man game: solid level design, challenging enemies, and copious amounts of fun.

The Top 5 is a new weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out What Are You Playing?, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.
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VC Monday Madness video wrap-up 2/11/08

February 12th, 2008 by David Hinkle

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This week, we’ve added a bit to our coverage of the Virtual Console releases. Nothing major to alter how we do things here (we hear you’re fine with how it is, but always feel free to let us know how we can improve!), but rather a small thing that we feel many of you will enjoy. So, hit up the video above, then be sure to head past the break for the rest of the coverage.

This week, we’ve added a bit to our coverage of the Virtual Console releases. Nothing major to alter how we do things here (we hear you’re fine with how it is, but always feel free to let us know how we can improve!), but rather a small thing that we feel many of you will enjoy. So, hit up the video above, then be sure to head past the break for the rest of the coverage.
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