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Joystiq hands-on: Spyborgs

May 8th, 2009 by Kevin Kelly

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Nintendo fans may not be able to get their hands on Bionic Commando, but Capcom may have something even better for Wii owners. Spyborgs has its own bionic cybernetic arm-enhanced warrior, and it’s but one of three characters you can play as in Spyborgs.

So, what are the Spyborgs? They’re an elite team of good guys, each with a unique cybernetic attachment. However, a former Spyborg has gone rogue, capturing heroes in an evil attempt to — wait for it — TAKE OVER THE WORLD! Or, at the very least, make himself into a god. Just another day in the life of a video game, right? In Spyborgs, players will choose to play as one of the three remaining team members: Stinger, the Bionic Commando wannabe; Clandestine, a nimble, skinny female ninja; and Bouncer, a linebacker-ish robo-dude.

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It takes two to Goo

May 27th, 2008 by Chris Greenhough

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Because we weren’t already excited enough about dipping our fingers into World of Goo, 2D Boy has now confirmed that the WiiWare version will feature a rather lovely, exclusive feature: a two-player co-op mode that allows you and a sidekick to wield a Wiimote each and construct giant, gooey structures to your hearts’ content. The news first hit the internetz via a 2D Boy newsletter, and the ever-helpful Ron Carmel confirmed it to us earlier today.

Having tried the game ourselves, we can see how well such a mode would work. We’re no closer to a release date yet, but we advise you set aside money for a second Wiimote and some Wii Points now. Oh yes, and if you’re us, acquire a friend.

Gallery: World of Goo

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Fast, frenetic two-player action in New Blood

November 6th, 2007 by Alisha Karabinus

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Ever since Trauma Center: New Blood was announced, it seems we're awash in videos from the forthcoming title, but really, who can complain? This latest shows off some of the cooperative play, and by "some of," we mean an entire operation. Looks like nothing's decreased in intensity here, but really, what is Trauma Center if not an experience in getting your ass kicked? We're in!
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TGS07: Kohler says Umbrella Chronicles just better without the Zapper

September 21st, 2007 by Alisha Karabinus

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Some people are all in favor of the Zapper, as we discussed this morning, but Game|Life's Chris Kohler is not among them ... at least, not when it comes to Resident Evil: Umbrella Chronicles. After trying the game several times, he has consistently found that the Zapper is less optimal for this game than the simple naked combination of the Wii remote and nunchuk. At TGS, he was playing co-op with a freelancer who was even excited about the Zapper and its potential with the game. He played without, and she played with -- and halfway through, they switched.

Once finished, he asked her which she preferred ... and she agreed with him. The Zapper may end up being great for other games, but in Umbrella Chronicles, it seems to make actions ungainly rather than precise, particularly when one has to reload or pick up objects.

This makes us doubly interested in seeing how the shell affects other games, like the pack-in Link's Crossbow Training, but for now, we think we may just stick to the remote and nunchuk. After all, the remote is a pointing device all on its own, and we've seen just how fantastic it can be for shooting.
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