Too Cool for Internet Explorer

1 Prim metaKIOSK Released

July 31st, 2009 by Kabalyero

I can#8217;t remember when I joined metaLIFE but that#8217;s not really important. What#8217;s important is the reason why I joined and that is to use their Marketplace to sell my items in-world and off-world. Unfortunately, their 15 to 21 prim vendors or metaKIOSKs are preventing me from fully using their marketplace. Like many residents or […]pa/pdiv class=”feedflare”
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Pachter: Nintendo is benefiting from global recession side effects

July 1st, 2009 by Ben Gilbert

Normally when Wedbush Morgan analyst Michael Pachter whips out his crystal ball and starts getting the vapors, he doesn’t have time to turn on his minirecorder and take down the futurespeak channeled through his body. Luckily for us (and you!), he not only recorded it this time, but also wrote it down in the form of the 2009 Interactive Industry Report! We delved through the beast of a document this afternoon and found an interesting segment regarding the Nintendo Wii relying on “slower adoption rates of current generation technology” (read as: high-def displays) to help boost sales.

Pachter writes on page nine of the report, “The global recession served to benefit Nintendo at its competitors’ expense,” referencing Microsoft and Sony as having slower console sales this generation due to HDTV functionality built into the systems. He argues that consumers who might purchase the Xbox 360 or PlayStation 3 are more likely to buy the Wii not only because of the lower price point, but because of the subsequent HDTV purchase price. “Expect most consumers to defer purchasing a PS3 or an Xbox 360 until they have purchased an HD monitor,” Pachter explains. Though we’re not convinced that the same folks who would be purchasing an Xbox 360 or a PS3 would be running out to buy a Nintendo Wii in every case, we digress. What say you, Joystiq Biomass?

JoystiqPachter: Nintendo is benefiting from global recession side effects originally appeared on Joystiq on Wed, 01 Jul 2009 04:00:00 EST. Please see our terms for use of feeds.

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EA wants to ‘take some risks’ on Wii

May 21st, 2009 by Xav de Matos

According to EA’s Joe Booth, plans for the Nintendo Wii are “long-term” at EA, as the company tries to strike a good balance of titles for the popular platform in 2009. In an interview with the Official Nintendo Magazine, the senior producer for Electronic Arts’ Nintendo group said the company wants to “take some risks” with Nintendo’s home console.

“The industry has woken up to the Wii,” Booth told the mag. In his own estimation, Booth who is overseeing Need for Speed Nitro for Wii — feels the Wii has a lot of “new energy,” which drives his group’s passion. Perhaps Nintendo’s energy stems from sailing high above the competition in hardware sales.

Electronic Arts has a slew of Wii exclusive software planned for 2009, including EA Sports Active and Dead Space: Extraction, along with special Wii versions of its annual sports franchises.

[Via Edge]

JoystiqEA wants to ‘take some risks’ on Wii originally appeared on Joystiq on Thu, 21 May 2009 02:00:00 EST. Please see our terms for use of feeds.

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Guitar teacher claims music games helping his business

May 12th, 2009 by Ben Gilbert

Anecdotally speaking, the guitar teaching business has never been better for Bo Moore, a West Pennsylvania guitar teacher. Speaking with The Tribune-Democrat, he says, “We’re so busy right now, and I think these games have been a big factor behind it,” referring to the likes of Guitar Hero and Rock Band inspiring young musicians to pick up the real thing after playing the plastic equivalent. Quick, somebody tell Prince to chill out!

Moore says he’s seen a 35 percent uptick in guitar lessons over the past two years, an increase he attributes to the mainstream ubiquity of Activision and EA’s rhythm-based music games. In fact, around 80 percent of the over 100 students currently enrolled with him have taken to the guitar. Unfortunately for those teaching other instruments, business hasn’t been so hot. Moore claims, from conversations he’s had with other teachers, that business is down if you’re not teaching the guitar. “We need more kids learning to play woodwind instruments … we need more piano players,” he says. The piece’s author opines that titles like “Xylophone Xanadu” might help to push kids into other instruments, though we all know Sitar Hero is going to be the one to do it.

[Via GamePolitics]

JoystiqGuitar teacher claims music games helping his business originally appeared on Joystiq on Mon, 11 May 2009 23:59:00 EST. Please see our terms for use of feeds.

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Analysts can’t agree on predicted Chinatown Wars sales

April 13th, 2009 by Richard Mitchell

As one of the few M-rated games on Nintendo’s DS platform, and the only Grand Theft Auto game, you can bet that game industry insiders are keeping an eye on sales of the recently released Grand Theft Auto: Chinatown Wars. Alas, NPD numbers won’t be available until later this week, so we’ll have to leave it to the analysts to predict the Chinatown Wars sales trajectory. But what are we to do if, as MTV reports, even the analysts can’t agree?

According to MTV, Wedbush Morgan’s Michael Pachter is predicting that the title sold a whopping 450,000 copies. Meanwhile, Jesse Divinich of EEDAR expects less than half of that figure, predicting around 200,000 copies. It’s chaos out there, folks, and proof that people just don’t know what to make of a high profile, M-rated game on Nintendo’s cash machine. We suggest you get inside, lock the doors and board up the windows until we have official March NPD numbers to quell this storm.

JoystiqAnalysts can’t agree on predicted Chinatown Wars sales originally appeared on Joystiq on Mon, 13 Apr 2009 17:00:00 EST. Please see our terms for use of feeds.

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Nvidia expands PhysX toolset to Wii

March 20th, 2009 by Majed Athab

Nvidia’s PhysX technology is spreading everywhere, so it seems. Just a few days ago, the company worked out a deal with Sony, and now, the full-featured application programming interface and physics engine is coming to the Wii, too — with Nintendo seal of approval, no doubt.

SDKs are now available to registered Wii developers (and if you don’t know what an SDK is, then you’re probably not a developer and not getting one!). It’ll be interesting to see how the tech handles on Wii, considering the combination of a souped up physics engine and motion sensor control could yield some very exciting results.

Joystiq NintendoNvidia expands PhysX toolset to Wii originally appeared on Joystiq Nintendo on Fri, 20 Mar 2009 11:30:00 EST. Please see our terms for use of feeds.

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Majesco revenues shoot up 75% (Thanks, Cooking Mama & Jillian Michaels!)

March 12th, 2009 by Majed Athab

Just like fellow small-time publisher SouthPeak, Majesco is raking in some serious moolah. The company is reporting that net revenues for its first fiscal quarter (ending January 31, 2009) are at $32.8 million, a 75.8% increase over the same period last year. Also, net income increased 54% to $4.2 million.

The massive cash influx is all due to strong sales numbers in Majesco’s casual games line. Cooking Mama, and Jillian Michaels’ Fitness Ultimatum 2009 are counted as the breadwinning titles, as the latter has sold over 500,000 copies. Yes, half a million … you can pick your jaw off the floor now. Who said third-parties can’t be successful on Nintendo platforms?

JoystiqMajesco revenues shoot up 75% (Thanks, Cooking Mama & Jillian Michaels!) originally appeared on Joystiq on Thu, 12 Mar 2009 01:28:00 EST. Please see our terms for use of feeds.

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Korean game industry should be more like Nintendo, says president

February 10th, 2009 by Majed Athab

“A lot of our elementary school children have Nintendo [DS]. Why can’t our companies develop products like that?” These were the words of South Korean president Lee Myung-bak during his visit to the Ministry of Knowledge Economy. Lee wants to bolster the Korean game industry to rival the success of Nintendo, but local game companies agree that stagnant software support in Korea won’t see that happening anytime soon.

It’s for that very same reason that GamePark Holdings’ GP2X (a Korean-made handheld system which relies on homebrew) isn’t exactly flying off the shelves. Without any sort of big-name software like Mario or Zelda included, Mr. Lee’s dream won’t come true. This is a sentiment shared by Korean developers in every sector - from mobile gaming to internet-based and PC software. If the Korean government could find a way of supporting the software industry better, helping out developers like Pentavision and NCsoft, then maybe Korea might get the ball rolling.

[Via Game Daily]

JoystiqKorean game industry should be more like Nintendo, says president originally appeared on Joystiq on Mon, 09 Feb 2009 23:00:00 EST. Please see our terms for use of feeds.

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Nintendo games account for almost half of 2008 software sales

January 26th, 2009 by Chris Greenhough

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In case you needed it confirmed yet again: Nintendo totally wins at selling stuff. Gamasutra went through the NPD statistics for 2008 software sales with a fine tooth-comb, and discovered that Wii and DS titles formed almost half of all games sold during 2008.

Of the 268 million games sold in the U.S. last year, 132 million (49%) were for Nintendo platforms, compared to 86 million (32%) for Sony consoles, and 50 million (19%) for Microsoft. Furthermore, the Wii software tie-in ratio isn’t looking too shabby: an even six games per system, an identical figure to that of the PlayStation 3.

For more statistics that make us want to joyously high-five a bobcat, hit up Gamasutra.

Nintendo games account for almost half of 2008 software sales originally appeared on Nintendo Wii Fanboy on Mon, 26 Jan 2009 18:00:00 EST. Please see our terms for use of feeds.

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Capcom’s Aussie distributor going under

January 21st, 2009 by Chris Greenhough

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The distributor of Capcom, Konami, Midway, and (arguably less relevantly for Wii owners) Bethesda games in Australia has officially gone into receivership.

According to this page at the Australian Securities and Investments Commission website, Red Ant has been crushed underfoot by the giant, hulking boot that is the ongoing global economic crisis.

Sad news indeed, and a development that casts doubt over the speedy arrival of future Aussie releases from the aforementioned companies, unless somebody else steps in. It’s not as though Australian gamers have it easy to begin with!

Gallery: Dead Rising: Chop ‘Til You Drop

Capcom’s Aussie distributor going under originally appeared on Nintendo Wii Fanboy on Tue, 20 Jan 2009 21:00:00 EST. Please see our terms for use of feeds.

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