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Revolutionary: It Ain’t Mii

December 31st, 2008 by Mike Sylvester

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As the New Year approaches and some of you are making your resolutions, it’s a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I’d like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain’t pretty.

Mii
On the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you’ll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.

The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you’re doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.

Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360’s avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that’s naturally going to draw in legions of new Xbox patrons! Riiiight.

If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn’t be possible (or morally acceptable?) in the real world. As there’s not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.

For starters, the parts for sculpting your face aren’t distinct enough to show noteworthy differences when changed. Apart from clothing and hairstyles, most Avatars have a homogenous appearance, and I thought that kind of dull sameness was what we were trying to get away from. The most noticeable difference between my Avatar’s appearance and my real visage is the hair. I tried to select a dark brown color, but the rim lighting effect of the NXE’s rendering engine goes haywire on dark hair. If I choose one of the shorter coifs, my Avatar looks as if it’s been given a swirly in a toilet bowl full of peroxide.

Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won’t think this too strange because I actually used to have dreadlocks … three years ago. And that’s how I’ve come to think of Microsoft’s implementation of gamer avatars. It’s so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they’d be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.

Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I’ll refer to my creation here as a Home Boy, and the ladies may call theirs’ “Home Girls.” Go ahead, royalty free, that’s my gift to you.

Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can’t make my Home Boy look anything like me. The result of an hour’s worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I’d write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion’s character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.


Ready for the battlefield / Ready for bowling alley

I suppose for being built into a Second Life clone, it doesn’t look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I’m expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn’t have enough of this.


A mall full of zombies and me without a weapon

To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony’s Playstation Store from time to time, and it doesn’t take a marketing expert to know that that’s good business.

Am I over-analyzing these gaming avatars? Consider for a moment that Miis, Avatars, and Home boys/girls are representative of not only you as an integrated and immersed being in a game environment, but they also represent their respective platform proprietors’ ambitions for designing and building new content and worlds in which to immerse yourself. If the avatar creation tools are any indication, taking attention away from facial characteristics and focusing on wardrobe, Sony and Microsoft intend to get you hooked on outfitting your digital incarnation, in turn building a market for virtual haberdashers. Like they say in the drug biz, “Only the first hit is free.”

Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren’t good for much more than playing dolly dress-up (apparently, a long overlooked pot o’ gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we’re accustomed with our Miis.

The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won’t be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.

It’s a bit early to give a ruling on usage of Sony and Microsoft’s avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles’ clones. If you have a different take, please tell us about it in the comments.

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you’d like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.

Revolutionary: It Ain’t Mii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.

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Fishing Vests

October 3rd, 2008 by Kabalyero

I’ve been fishing with 7Seas for a couple of months now, I think, and I’m really enjoying it. I don’t win that much anymore that’s because I don’t join that many contest anymore as well but I still enjoy fishing a lot.
Fishing with 7Seas you’ll be able not only fishes but items as well. Items […]

RPG Empires and Lively

July 14th, 2008 by Kabalyero

mikeD Streeter of RPG Empires and Animate Me gave me a link to his room in Lively. You see, Lively is Google’s entry to the virtual world arena. Well, it’s not really a virtual world because it’s more like a virtual living space or virtual room where you can invite your friends to hang-out and […]

JB’s Super Mall

February 28th, 2008 by Kabalyero

An avatar named John Trihey sent me a message about his new mall called JB’s Super Mall which is located at the Hodu region in Second Life. If I remember it correctly, he sent me a message about a camping location before. Anyway, today I went to his mall to check it out.

The mall isn’t that very big. In fact, it is only 1 level and consists of shop spaces. Below are some data which I have gathered about the mall: (more…)

Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

JB’s Super Mall

Skinless Avatars

February 10th, 2008 by Kabalyero

Last February 5, 2008 there was a skin theft protest at a mall in Scapoli. Out of curiousity, I went to take a look at an actual skin theft protest. An avatar named Thora Charron was there with a huge sign above her head. The sign had the words “stop stealing my work” written on it. A few other personalities were also there but what caught my attention were two avatars, a male and female, wearing a plain white texture as their skin with the words “I’d rather go naked than wear stolen skins”. The white texture skin looked creepier than the default grey skin seen on your avatar while it’s loading. (more…)

Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

Skinless Avatars

Crusade Against Stolen Skins

February 3rd, 2008 by Kabalyero

I was going through the Second Life Blogosphere when a particular issue caught my attention. That issue is about Stolen Skins (or textures). Texture (skins are just textures) theft has always been a big problem in Second Life and many designers, specially the popular ones, have had their textures stolen and sold at very low prices. This is very unfair for the designers because creating an original texture, specially an original skin, is a very difficult process. I know how hard it is because I tried creating my own skin once. That is why I understand why Skins in Second Life, specially the good ones, cost so much. (more…)

Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

Crusade Against Stolen Skins

HodgePodge Mag’s Avatars Who Care

January 29th, 2008 by Kabalyero

The latest issue of HodgePodge Magazine is out and in this issue there is a section titled “Avatars Who Care”. I blogged about it last November, 2007 and I kinda read it the wrong way too. LOL!

HodgePodge Isue 4A brief info of what “Avatars Who Care” is, it’s about recognizing those avatars who had contributed to some extent in various fields like business, fashion, arts, etc. It’s supposed to be published in the December issue of HodgePodge but it was moved to January. Anyway, I was at my place when I noticed that the vendor Isadora sent through the Filipino group wasn’t working. Checking past group notices, I found out that she sent a working replacement so, I took that and replaced the non-working vendor. Of course, I took a copy and besides it’s FREE! By the way, you read a Second Life magazine by wearing it. It will attach as a HUD and you browse the pages by clicking on it.
(more…)

Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

HodgePodge Mag’s Avatars Who Care

Linden Labs Wants You!

January 15th, 2008 by Kabalyero




LOL! Yeah, you read it right. Linden Labs is looking for almost anyone who has some skills in Second Life. If you got skills and you want to be known inside and outside our virtual universe, Second Life, then read on.

???Those who are unknown will have the chance to be known!???

Calling all builders, businesspeople and budding fashionistas. Attention you educators, entertainers, environmentalists and evangelists. And let???s not forget the artists and architects; the philanthropists and politicians; the sculptors, singers and just general shining stars of Second Life. You???ve got great stories and we want??? em.

As you know, publicizing the great work of our Residents is one of our favorite pastimes at Linden Lab. We get a staggering number of requests from media to share new and innovative uses of Second Life for education, entertainment, art, culture, business and fill-in-the-blank. So, as a general reminder, we???re always on the lookout for great builds, innovative designs, the weird, the wacky and the wonderful uses of Second Life.

If you???re amenable to / interested in speaking with press about what you???re doing in Second Life please let us know. We???ll have our people contact your people and we???ll take it from there. We get the most requests for education, business and entertainment stories so are particularly interested in those, but look forward to hearing from everyone. Who knows, maybe your story is the story???

To submit your information for possible press inclusion, please send an email to Linden Lab???s public relations agency Lewis PR at ResidentStories@lewispr.com with the following information:

(*Note: We must, must, must have real-world names and contact info, so please consider that mandatory. As far as the rest, the more info you can provide the better / more usable you???re overall story will be. However, we appreciate you taking the time to contact us, so please just provide as much info as you can and / or feel comfortable with. We???ll be in touch with any further questions we might have.)

Real-world name:
Contact info:
Avatar name:
SLurl (if applicable):
What are you doing in Second Life?
How long have you been in Second Life?
How did you find out about Second Life?
What were your original goals when you became a part of Second Life? Have they changed?
Was there anything in-world that surprised you, something that you may not have expected?
What do you hope to achieve in-world?
What is your motivation?
How many Residents frequent your island/business? Daily? Monthly?
How do you measure your success in-world? Is it by money or another means?
What are some of your favorite places in-world?
What do you think makes Second Life interesting?
What are the pros and cons of doing business in Second Life?
What do you see in the future for Second Life?

I guess Linden Labs is going to try and hype Second Life once again just like what they did last year. Hey, if it will bring in more residents then why not. The more the merrier (and the laggier). Ha ha ha! It may also make your dream of becoming a Second Life Celebrity a reality (or virtuality). LOL!

©2008 Kabalyero. All Rights Reserved.

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SLASH! 50,000L$ Model Contest

January 6th, 2008 by Kabalyero

SLASH! is currently holding a 50,000L$ Model Contest. I learned about it from mikaela Yifu who contacted me about it. I then went to SLASH! main store at SLASH to learn more about the contest. The…



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Weapons With 10 Meter Ranges

December 26th, 2007 by Kabalyero

Christmas Tournament
Today, I logged Kabalyero Kidd in to participate in The Roman Empire’s Christmas Tournament. Unfortunately, only four gladiators entered the Tournament and they…



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