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PAL regions joining World of Goo tomorrow

December 18th, 2008 by Chris Greenhough

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We called it, and now those lovely 2D Boys have confirmed it: World of Goo will be rocking Europe, Australia, and New Zealand’s WiiWare service this coming Friday, a.k.a. tomorrow! Eeee!

You may recall that the puzzler endured a rocky road leading up to its Euro/Aussie debut. At one point, plans were afoot to launch the PAL version in something known in the olden days as a “box.” Fortunately, the outcry over that decision caused 2D Boy pair Ron and Kyle to opt for a WiiWare release, and we’ll be reaping the benefits of that noble decision in just a few hours!

See also: 2D Boy reflecting on World of Goo’s success with insignificant, meaningless us!

Gallery: World of Goo

PAL regions joining World of Goo tomorrow originally appeared on Nintendo Wii Fanboy on Thu, 18 Dec 2008 15:33:00 EST. Please see our terms for use of feeds.

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Rumor: Australia getting fleeced on Rock Band

July 30th, 2008 by Wii Fanboy Staff

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An anonymous source has informed Kotaku that Rock Band (remember that North America/Europe?) will finally launch in Australia this October, a whopping eleven months after the game hit the U.S.

But EA isn’t done sticking the boot into Oz just yet. According to the mole, the game won’t be available as an all-in-one package in Australia, but instead will come in two separate parts (the game itself, and an “Accessories Pack” containing a guitar, drums, and a mic), all of which will cost — wait for it — the equivalent of $350.

Obviously, because we all get paid about six million a year and spend our evenings lighting cigars with a wad of Benjamins, we doubt our resident Aussie will be too deterred. But man, we feel for the rest of you!

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Aussie gamers prefer smashing their guns over getting shot

May 26th, 2008 by Phil Larsen

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Speaking with the local paper merchants, Nintendo Australia’s Rose Lappin seemed to like Wii Fit’s chances against the current everywhere-but-Wii juggernaut Grand Theft Auto. After starting out with standard banter concerning the Wii and DS dominating Aussie sales charts, Lappin confidently talked up the ability of Wii Fit to snag the majority interest of gamers over the long-term.

A bunch of sweaty Australian fitness fanatics have already been doing push-ups (read: smashing guns) for almost three weeks now using Wii Fit. During that time, the Balance Board of Justice stole the top sales spot away from GTA IV (irony is funny), and it hasn’t been able to reclaim its crown.

Lappin reassures us that Wii Fit will be supported for a long time, and is also pleased to see some physical education programs in local schools using the package to transform John Q Kid into Lil’ Rambo. We’re sure this is music to the ears of many parents in Australia, who would love to keep their chil’n away from Niko Bellic and his array of misadventures.

Gallery: Wii Fit

[Via Aussie-Nintendo]

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Assassin’s Creed delayed a week in Australia and New Zealand

November 13th, 2007 by astrotriforce

Assassin's Creed - Collector's Edition for Xbox 360The Australia & New Zealand release of Assassin’s Creed is delayed by one week, meaning it’ll ship on Wednesday, November 21st.

The delay is “due to manufacturing and freight difficulties during this time of year, Ubisoft Australia & New Zealand were unable to receive their full allocation of Assassins Creed stock required to fulfill all Day One orders,” publisher Ubisoft said in a statement. “In an effort to treat all retailers and consumers fairly, Ubisoft will wait until the balance of stock is received in our warehouse before we ship the game.” This delay has not effected any other release dates for the game, and you can pick up Assassin’s Creed in North American stores today for Xbox 360 and PS3.

So far Assassin’s Creed has received excellent reviews across the board which is great news. For those poor souls in Australia and New Zealand though who have to wait a bit before they can get their hands on the game, this beautiful new launch trailer is for you.

In case you missed any of them, check out the awesome making-of Assassin’s Creed videos.

Nintendo still not overly fussed about Australia, apparently

November 5th, 2007 by Chris Greenhough

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As if further proof was needed that Nintendo regards Australia as the red-headed stepchild of the global games market, word reached our ears today that our friends down under will be missing out on a host of first-party and second-party Wii titles in 2007.

Battalion Wars 2, Donkey Kong: Barrel Blast, Fire Emblem: Radiant Dawn, and Endless Ocean are the fallen, with all four now rudely shunted back to 2008. Not only that, but Aussies can join Europeans in waving goodbye to Zack & Wiki: Quest for Barbaros' Treasure this year, after Capcom announced it was pushing back the game's December 13 release to "early 2008."
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Yay? Australian dev brings Pop to Wii Ware

October 17th, 2007 by Eric Caoili

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Sydney-based studio Nnooo (pronounced "No!" as in, "No, our game doesn't really have much to it.") announced last night its plans to develop an all-ages Wii Ware project titled Pop. Playable by up to four people on the same console, Pop "challenges" you to quickly burst bubbles and rack up points with chains and multipliers. Judging from the trailer embedded past the break, the game's design and mechanics are about as simple as they sound. If you're looking for more depth, you might want to hold onto your Wii points and play with a sheet of bubble wrap instead.


[Via PALGN]
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Australia’s first Neo Geo VC game on the way

September 27th, 2007 by JC Fletcher

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Australia has more than the Hanabi Festival to cheer about, when it comes to the Virtual Console. Like Japan and, reportedly, the U.S., Australia's download service will be home to Neo Geo games. The likely first candidate, as revealed by the OFLC ratings board, is Art of Fighting.

We best know Art of Fighting from its weird zooming camera that makes the sprites look absolutely massive, and from being the origin game for many future King of Fighters characters including Robert Garcia, Ryo Sakazaki, King, and others.

Even if Art of Fighting isn't your favorite Neo Geo game, it is a Neo Geo game, and is therefore great news for Australian fighting fans.

[Via GoNintendo]
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A year of Wii: The PAL verdict

January 1st, 1970 by Chris Greenhough

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Being a devotee of Nintendo in a PAL region is probably a bit like marriage (I'd urge you to stick with me here, because I've thought this analogy through for at least four minutes). For years, you slog away at the relationship, mildly irritated by the other person's foibles and imperfections, like that weird bumpy mole on their back, or how they noisily slurp soup, or how they insist on playing nothing but Keane during long car journeys.

Then every so often, you have your disputes, arguing about the merits of Magnolia Eggshell and Cream Eggshell in the aisle of Lowe's. And sometimes, these disagreements might build up to something bigger in your mind, begin to fester, and perhaps you occasionally think, "Is this it? Is this the rest of my life?" But then, something strange happens -- every so often, the other person does something really fantastic, something that reminds you exactly why you got hitched in the first place, and why you settled on this individual as your soul mate. And suddenly, everything is well with the world, or at least until it's soup night again.

The point of this long-winded comparison being: as a gamer in the UK, that pretty much sums up my relationship with Nintendo. For years now, PAL region gamers have often been treated fairly shabbily by Nintendo. I'll freely admit it doesn't take much too rile us -- we hardcore types are notoriously tough to please -- though Nintendo doesn't always help itself. Its insistence that we receive games or hardware late, or not at all, or borked ... well it's just plain infuriating is what it is. The prices, as well, leave a lot to be desired. And totally rad free gifts? Yea, forget about those.

Yet every now and again, Nintendo gets something right here, something that makes us PAL gamers remember why we support the company. And the Wii, on the whole, is actually one of those things. As I began writing this article, I was gearing up for a venomous diatribe about Nintendo's continuing neglect of those countries that aren't the Americas or Japan. But get this: I can't do it. I can't do it, because when it comes to the Wii, Nintendo suddenly seems to have noticed that Europe and Australia actually exist. It's true! Both are real places and everything! We have our own flags!

OK, it's not all roses, and improvements can still be made. Both hardware and games continue to be priced somewhat disproportionately -- you lucky American folk pay $50 for a new Wii game on the high street, while in the UK we pay £40, the equivalent of $85.

But those accursed delays? They're largely gone, or at least massively reduced from the dark days of being a PAL GameCube owner. A quick flick through Wikipedia shows some horrendous hold-ups when it comes to first-party software on the GameCube. We waited an extra five months for Metroid Prime. We only got one of my very favourite titles, Pikmin, six months after the US. Animal Crossing? In Europe, we waited two whole years for that awesome game. Two fricken' years! (Though admittedly, the "lucky" Aussies "only" had to wait a single year).

So far, remarkably, the Wii has been a different story. We waited a mere four days for the recently released and totally awe-inspiring Super Mario Galaxy. And even the wait for the Wii itself (three weeks) was nothing compared to the period of thumb-twiddling we endured for the 'Cube (er ... six months). Those three Wii-less weeks were still fairly hellish, particularly as US sites were merrily posting reviews of the titles I'd have given my molars to play (resisting the temptation to read said articles was actually humanly impossible). But compared to the six months I had to endure before I got my hands on the purple lunchbox and, um, Luigi's Mansion, those three weeks were a breeze.

(Speaking of which, an aside: my own Wii launch experiences didn't contain a notable story to match Candace's enjoyable tale of queuing and bonding with fellow Nintendo loons. That's not to say I wouldn't have done it; after all, I'm crazy enough about Nintendo to queue for six hours to meet Miyamoto. But this time last year, I was on the other side of the counter from Candace and everybody else who wanted Nintendo's white box -- yep, I was a sales monkey for UK retailer GAME, and thus reserved my console way in advance. On my way out of work at the end of the day, I can recall being offered £250 (just over $500) for my new toy by one desperate parent, though politely declined.)



This more PAL-friendly approach is working wonders for Ninty. Countries outside the Americas and Japan have snaffled up well over 4 million Wiis in the last year, almost a third of all the Wiis sold worldwide, and you may have read recently how they're still very much in demand over here. Which is great, because for a good decade now, both Europe and Australia have been Sony territory. Now, with the help of the DS (and, perversely, an increasingly complacent Sony), the PlayStation blue that covers the region is being gradually swamped by ... whatever color represents Nintendo, I suppose.

So, I guess my conclusion must be: Nintendo, you're doing alright here. Like an infuriating spouse, you irritate the hell out of me sometimes with little slip-ups, but that's all they seem to be nowadays: little. There's been no Animal Crossing-style disasters yet, you even gave us the odd title early, and your handling of the Big Stuff in the past year -- the console launch, Galaxy, the things most of your customers care about -- well, you've got those spot-on. You reminded me why I stuck with you.

There, I did it. I praised Nintendo's approach to PAL regions. Now watch Mario Kart Wii get delayed here until 2009.
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Australians love the Wii, too

January 1st, 1970 by Candace Savino

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In the GameCube era, Australia had a bit of a rocky relationship with Nintendo. The GameCube has only sold 167,899 units there in its lifetime so far, though we can't imagine those numbers going up much. All seems to be forgiven and forgotten, however, because the Wii is now the fastest selling console in the country. In the (almost) year that the Wii has been around, it has sold 200,000 copies, which is more than even the DS and Xbox 360 sold in their first years.

With its Australian market growing, perhaps Nintendo won't neglect its PAL region as much as it tends to do sometimes, but alas, we can only hope.
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Australia to get Mega Man 2, U.S. to get Not Mega Man 2

January 1st, 1970 by JC Fletcher

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The latest update to the ESRB's ratings search page reveals some new games headed to the Virtual Console; among the more notable releases are King of Fighters '94, Top Hunter, Rolling Thunder 2 and The Dynastic Hero. The most notable release is Puyo Puyo 2-- on principle, anyway. That's because, while there are already two Puyo games on the VC, Puyo Puyo 2 is another of Sega's promised imports.

As "awesome" as a third Puyo Puyo game is, the news is completely obliterated by the latest OFLC updates for Australia: Blades of Steel and Mega Man 2, which probably hint at a European release as well. We don't even have Mega Man yet! This must be what it feels like for European and Australian gamers most of the time. Have fun playing basically the best game ever, jerks. We'll just ... oh, wait, we've got the NES cartridge, and also the Mega Man Anniversary Collection. We'll just play one of those while listening to "Okkusenman".
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