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A little more Dead Rising

December 24th, 2008 by Alisha Karabinus

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Maybe that should be a little less Dead Rising, considering, but we love all versions of the game like ice cream, so in the end, it hardly matters. What does matter is that in these latest Dead Rising screens, you can witness what we hope is the lead-in to one of the more daring (and fun) rescues in the game, as well as some very irritating cultists. We also get a look at the wholly different menu screens, and even though these are in Japanese, you can get a feel for what’s what — particularly if you played the original.

Gallery: Dead Rising: Chop ‘Til You Drop

A little more Dead Rising originally appeared on Nintendo Wii Fanboy on Wed, 24 Dec 2008 18:30:00 EST. Please see our terms for use of feeds.

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Monolith reflects on Disaster non-sales, mentions a sequel

November 26th, 2008 by Chris Greenhough

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It is difficult to envisage a second Disaster: Day of Crisis game, for two reasons:

  1. How any follow-up could top the unlikely mélange of disasters (earthquakes, volcanic eruptions, tsunamis, terrorists, bears) that featured in the first game is beyond us. Perhaps an asteroid?
  2. Sales of the first game. Or the lack thereof.

Nevertheless, developer Monolith Soft is at least open to the idea of a Disaster 2. In an interview with Cubed3, Director Keiichi Ono revealed that “…there were so many wonderful options [in the game]. We would like to see the possibility for them, if we have chance to develop the sequel…” The sequel? Or a sequel? The difference is pretty crucial! While we’re not exactly taking that as rock-solid confirmation of Ray’s return, it’s an interesting remark.

To bring us back down to earth, Nintendo’s Hitoshi Yamagami reminded us of why the first game might not even come to North America, describing how Disaster is “performing lower than expected” at the tills.

Gallery: Disaster: Day of Crisis

Monolith reflects on Disaster non-sales, mentions a sequel originally appeared on Nintendo Wii Fanboy on Tue, 25 Nov 2008 19:18:00 EST. Please see our terms for use of feeds.

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Castlevania III: Dracula’s OFLC rating

September 12th, 2008 by Chris Greenhough

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Evidently, Konami ill needs logic or sequential order when releasing Castlevania games on the Virtual Console — which is probably why Castlevania III: Dracula’s Curse has only just been rated by Australian regulators at the OFLC.

The game, a former star of Virtually Overlooked no less (if you can hear celebratory gunshots being fired into the air, that’ll be Alisha), now looks like a certainty to join Castlevania, Castlevania II: Simon’s Quest, and Super Castlevania IV on the download service. If you read this, you’ll be reminded of why that’s very special, fist pump-worthy news indeed.

But enough talk. Have at you!

[Via Go Nintendo]

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Igarashi: WiiWare Castlevania ‘might be the right approach’

August 18th, 2008 by JC Fletcher

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Another E3 interview with Castlevania series producer Koji Igarashi has surfaced, this time from Nintendo World Report. After justifying Castlevania Judgment yet again, Igarashi gave a tenuous, noncommittal, but still interesting statement regarding future Castlevania games: “With regards to WiiWare, I’m evaluating that right now, and to be honest, I think a 2D Castlevania game on WiiWare might be the right approach.”

He has previously said that he was interested in how things turned out for Mega Man 9, and he has said that WiiWare was an interesting service, but this is the most direct Igarashi has been yet about a WiiWare entry in the franchise. He also confirmed the nature of the Order of Ecclesia connection bonus: as we expected, Shanoa is unlocked in Judgment by connecting with a DS running Order of Ecclesia.

Gallery: Castlevania Judgment

Talking about Castlevania is a bit of a cottage industry for Wii Fanboy. Not only do we want the 2D games on Wii, we’ve made it happen — though not the amazing Dracula X, which Japan has on VC. We’ve expressed our bemusement about Judgment and tried to gauge yours. In fact, we pretty much bring up Castlevania whenever possible.

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Wii Warm Up: In the middle

August 3rd, 2008 by Alisha Karabinus

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We’ve heard some quiet rumblings that Fatal Frame IV might be better if it had a little more action (the whole point of the series notwithstanding). While it’s certainly not the voice of the majority, we can’t help but wonder if there is a perception that some of the self-proclaimed hardest-core gamers won’t be happy with anything short of a frag fest, which means that developers may be looking at either FPS games and other titles built around violence for the core contingent, casual and party games for everyone else, and the titles that are more deeply nuanced are being shelved. That could explain a few things, such as the disappearance of Disaster: Day of Crisis, and the lack of love for a few ports/sequels that would be absolutely appropriate for Wii gamers.

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Kitten-free Tenchu IV trailer

July 28th, 2008 by Wii Fanboy Staff

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We’re sorry to report that the latest media from From Software and Acquire’s Tenchu IV does not feature adorable historical kittens. But on the upside — if there can be said to be an upside to a lack of kittens — the video is instead chock full of badass ninjas assassinating folks and threatening one another in gravelly voices. That’s pretty good too!

After more bad Tenchu games than good ones, we aren’t sure why we’re so hopeful about IV. We’ll have to wait until the Japanese release in October to find out if the return of Acquire means a return to form or if this is going to be another Z-grade release.

Gallery: Tenchu 4

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Dead Rising: Compare ’til you drop

July 26th, 2008 by Alisha Karabinus

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There may be a dearth of actual Dead Rising: Chop ‘Til You Drop screens, but we’ve been pretty rich in print media on the re-imagined game so far. The latest, from a French Nintendo magazine, show off some different angles from some of the scenes we’ve already seen, such as the psycho battle in the gun store.

There’s been some concern that there just won’t be as many zombies in the Wii version — and the number of zombies is pretty much the crux of the game — but considering we’re seeing screens from early in the game, it isn’t that surprising that there aren’t that many zombies. Until we see screenshots from a cramped area like the nightmarish Al Fresca plaza, we won’t really be able to judge how much, if any, the game has been downgraded in that sense. We’ve put together a couple of comparison shots after the break that demonstrate that there’s more to be hopeful about than many had thought.

Gallery: Dead Rising

Location: Inside a store

Xbox 360 — six zombies

Wii — six zombies

Location: Paradise Plaza

Xbox 360 — many zombies

Wii — many zombies

Location: Roof

Xbox 360

Wii

Only here in this last set is there a difference, but it’s a vastly different angle. No matter the angle, however, things are looking up for this new vision of Dead Rising!
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Animales de la Muerte set for WiiWare

April 26th, 2008 by Candace Savino

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It generally doesn’t take much more than a “zombie” descriptor to pique our interest in a game, but High Voltage Software (the folks behind The Conduit) went even further than that for Animales de la Muerte. Not only are they making a WiiWare game about the undead, which they aim to release in September, but even better (or at least, different) — it’s about zombie animals in a Mexican zoo.

High Voltage summed up the premise of this cartoonishly zany game more cleverly than we could by saying, “Now, wandering freely through the zoo, the rotting beasts are no longer content with eating visitor scraps they get tossed into their cages — instead they prefer to eat the whole visitor.”

Not only do you have to kill the zombified animals, but you also have to save the poor creatures that have not yet succumbed to the outbreak. Funnily enough, the undead animals drop pesos when you kill them, which can be used to upgrade your weapons. As for the controls, the game is essentially a point-and-shoot action title, putting the Wiimote to good use. There’s also a co-op mode where you can play with up to four people, if you’re not shut-ins like us.

We posted some goodies after the break, including a hilarious trailer, so make sure to take a look.

[Thanks, Duscrom!]

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Rumor: Bully giving out swirlies from March 3rd

January 3rd, 2008 by Chris Greenhough

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Over the years, the games industry has developed the irritating habit of cramming all of its best software into the last three months of the calendar year. The inevitable result of this is the dreaded post-Christmas lull, whereby the first quarter of the following year is severely lacking in noteworthy titles.

Despite this trend, Q1 2008 content on the Wii looks good. Like, really good. And as if No More Heroes, SEGA Superstar Tennis, The House of the Dead 2 & 3 Return, Harvest Moon Heroes, SEGA Bass Fishing, and some Nintendo fighting game you may have heard something about weren’t enough to placate the Wiimote-wielding masses, now GameStop has Rockstar’s Bully: Scholarship Edition listed for a U.S. release on March 3rd.

Which is awesome news, if it turns out to be true. Now all we need to do is convince Take-Two that the Wii is worthy of receiving some GTA lovin’.

[Via Go Nintendo]

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Your missions, should you choose to accept them

November 19th, 2007 by JC Fletcher

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No More Heroes, being somewhat of an open-world game, will have a mission-based structure. Famitsu has revealed three of the mission types. They may be the only mission types found in the game -- we don't really know. Two of the three mission types fall under the obvious category of "hitting people with a beam katana a bunch of times," which is how we want to spend our time in the game anyway.

"Free Fight" missions involve just that -- fighting. In these missions, you're asked to beat up as many dudes as possible within a time limit. In "Murder Missions," you are assigned a target to assassinate. We don't know why we didn't think of this earlier, but the UAA assassins must actually work as assassins-- which means killing people other than each other.

Finally, the "Part-time job Missions" consist of the hilariously random jobs we've seen Travis undertake in screenshots -- coconut collecting, cat care and the like.

If all this gameplay information fails to hold your interest, head over to the No More Heroes website for another week of PLAYSYLVIA cosplay! This week, in addition to pictures of a model dressed as Sylvia, publisher Marvelous has helpfully provided a link to the retailer of the wig the model wears.
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