In this Street Fighter IV trailer analysis there is only one question: Is the fighting game 2D or 3D? The teaser fight between Ken and Ryu doesn’t reveal what platforms the game will appear on, nor when it will be released.
There are clues everywhere, if you know where to look…
Eiji Aonuma, the designer/director on the recent Zelda games, was interviewed in the latest issue of the UK’s Official Nintendo Magazine. In the interview he made the following interesting quote:
“Ocarina of Time was the first title I worked on, and I was continuously tackling challenges every day during its development, so I think this is the title I feel I impacted the most. I believe that experience made me what I am now. I always think about what we couldn’t do and what didn’t work well in the previous game when we start a new title, but there’s no game that I would want to actually change as such. I have to say though, the first Zelda game that I played and felt potential in was Link to the Past. I’m actually very interested in what it would be like if we remade that title as a 3D game“.
Mr. Aonuma also states that he’s constantly thinking about what can be done in the next Zelda title that will surprise gamers. As far as graphics go, he can’t really say what approach the team will take. It depends on what visual style will best work with the story and gameplay. He says that the next Zelda could even end up with a graphical style that we didn’t even think of yet. — Transcribed by Gonintendo
Castlevania Wii? In an interview with Koji Igarashi, the guy who has been at the helm of Castlevania since it’s inception (a franchise that is as strong today as it ever was), he revealed some interesting nuggets of info about the future of the Castlevania series and where he wants to take it on next-gen consoles and on the DS. As a fan of both 2D and 3D games, it’s interesting to read the comments from one of the few remaining masters of the 2D game-style today. He even discusses Castlevania Wii as well as the upcoming DS title in the series which is still unnamed.
The interview:
Destuctoid (D): Symphony of the Night was successful in reinventing the franchise, and helped propel the Castlevania series forward over the last ten years. Now that a decade has passed since the game was released, do you feel any pressure to once again make drastic changes to the series?
Koji Igarashi (KI): Yes, exactly. It’s been ten years since Symphony of the Night, and it did take the franchise to the next level. And I definitely want to do something . . . I’m working on something to take it another step so that we can make it even bigger.
D: Where can we expect Castlevania to head over the coming decade?
KI: Castlevania’s become a very popular type of action game in the 2D genre, and I think the next step is I have to do something in 3D where the fans will say “This is a great action game in the 3D sense, too.” So I feel that I’ve accomplished that in 2D, but I want to accomplish that in 3D also. It doesn’t mean I’m actually doing something about it right now, but it’s something I’m thinking a lot about, and it’s something I really want to plan out and do something great. I want to do something huge, so I’m thinking about that right now.
D: The design of the original Metroid games for the Famicom and Super Famicom was clearly a large influence on the evolution of the Castlevania series. As a game player, how do you personally feel about the direction that Metroid has taken with the Metroid Prime trilogy? Would you have been happier if they stuck to the 2D realm like you’ve mostly done with Castlevania?
KI: I think with Metroid the new direction it has taken is great. I think it’s fabulous. With Castlevania, I want to do something like that. Not exactly what they did, but something that takes it to the next level. So, I haven’t found the right way to do it yet, but it’s something I’m looking for right now.
D: You recently announced that there’s a new Castlevania under way for the DS. Will this game follow the anime style of Dawn of Sorrow and Portrait of Ruin, or will it be removed from that universe?
KI: I can’t really go into it too deeply, but I’m going to get away a little bit from the anime style. We’ll be doing a press release sometime soon with more information. (more…)
This week's releases on the Virtual Console might not look like much on paper, but we're sure the import NES title Ninja JaJaMaru-kun will surprise you. If there's any gem here this week, that is it. But, you can already tell we love it because you've checked the video above.
Lunar Pool (NES, 1 - 2 players, 500 Wii Points) Wii Fanboy says: do not download
Being lovers of the game of pool ourselves, we couldn't find ourselves enjoying Lunar Pool on the whole. Sure, at times the game can be charming and fun, but in the long run its cookie-cutter gameplay and odd, at times bastardization, take on the sport left us feeling bored in the end.
Ninja JaJaMaru-kun is a fun little import. As the little red ninja who could, you are tasked with clearing each level of ghosts, destroying them with projectiles so that you may consume what is left of their soul. In all, the game is simple and straight forward, but incredibly fun. Give it a try.
Golden Axe III (Sega Genesis, 1 - 2 players, 800 Wii Points) Wii Fanboy says: download it!
Golden Axe III is more of the same tried-and-true gameplay of the first two titles. Fans of the series will need little else to convince them to purchase a ticket for this ride, but for those who may have never checked out the first two games, this is side-scrolling beat-em-up action at its finest. Definitely worth checking out.
That concludes our look at this week's Virtual Console games. As always, if you have any tips or rumors regarding Nintendo's Virtual Console service, be sure to let us know and come back next week when we take a look at the latest titles available on the Nintendo Wii.Permalink | Email this | Linking Blogs | Comments
I’m sure you’re aware by now that The Simpsons gang will have to fight their way through parodies of multiple popular games in this latest game of their own simply titled The Simpsons Game. The Nintendo DS version will be different from the console versions as it’ll feature some stylus-based gameplay and 2D platforming, and players will have access to a special game titled Pet Homer which will parody Nintendogs! That’s on top of the 16 episodes/levels every version of the multiplatform game will have (its 3D on consoles).
Learn about the Nintendo DS-only features of The Simpsons Game in this video. The Electronic Arts Producer on The Simpsons Game, Eric Dallaire, gives a look at how the game is played.
This week has been video-heavy, so thought thought we would take a light-hearted approach with this week's video spotlight. You've seen tons of great new trailers and gameplay footage all week, so let's join hands and trek back in time ... to see the latest video games.
Wait, what? No, that doesn't make any sense, and we know it ... at least, until you see these 2D renditions of some of Nintendo's most exciting upcoming titles. The videos aren't the newest, so maybe you've seen them before, but they're no less awesome for all of that.