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Casting call looking for ‘Punch-Out!!’ lookalikes

March 31st, 2009 by Xav de Matos

Craigslist provides another bit of strange, gaming related news, this time with EDP Casting sending out a casting call for Punch-Out!! lookalikes. The post is looking for New York natives to fill the boxing gloves of Piston Honda, King Hippo, Great Tiger and, of course, Little Mac. The listing doesn’t specify what the casting call is for but we’d like to dream the entire classic NES title would be put to music and run on Broadway — with the help of Andrew Lloyd Webber, of course.

If you think you’ve got the chops to jump into Mac’s pink sweatsuit make sure to take note that EDP is looking for someone with “real fire” in their eyes. So, you really have to want the part … or at least undergo some experimental surgery.

[Via GoNintendo]

Joystiq NintendoCasting call looking for ‘Punch-Out!!’ lookalikes originally appeared on Joystiq Nintendo on Tue, 31 Mar 2009 06:00:00 EST. Please see our terms for use of feeds.

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Now Playing: March 29 - April 4, 2009

March 30th, 2009 by James Ransom-Wiley

PROS CONS
Doesn’t have another plastic guitar bundled No second kick pedal bundled (unless pre-ordered from GameStop)
Compatible with Death Magnetic album DLC Not compatible with the rest of the Guitar Hero song library
Mostly Metallica music Mostly Metallica music

Choose your platform to jump to a specific release list:

Last updated: Monday, 12:00 pm

Continue reading Now Playing: March 29 - April 4, 2009

JoystiqNow Playing: March 29 - April 4, 2009 originally appeared on Joystiq on Mon, 30 Mar 2009 12:00:00 EST. Please see our terms for use of feeds.

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PSA: Guitar Hero: Metallica melting faces, store shelves today

March 29th, 2009 by Griffin McElroy

We thought we’d pass along a courteous reminder from Activision informing the gaming community that Guitar Hero: Metallica began rocking store shelves today. If you haven’t found current full-band simulators to be punishing enough, Metallica promises to deliver with an “Expert +” mode, double kick pedals, and guitar solos capable of turning even the sturdiest fingers into tiny puddles of red goo. If you’ve got $59.99 lying around (or $49.99 for the Wii version, $39.99 for the PS2), you can simulate “riding the lightning”* with unparalleled accuracy.

*Warning: Riding lightning can lead to unintended health consequences in the groin region, including serious unsightly burns and impotence. Consult your doctor before deciding to mount any arcs of electricity.

JoystiqPSA: Guitar Hero: Metallica melting faces, store shelves today originally appeared on Joystiq on Sun, 29 Mar 2009 14:00:00 EST. Please see our terms for use of feeds.

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GDC09: Joystiq interviews Nintendo’s Denise Kaigler about Nintendo and ‘the core,’ DS coexistence

March 28th, 2009 by Alexander Sliwinski

We first met Nintendo of America’s VP of Corporate Affairs Denise Kaigler at a Super Smash Bros. Brawl tournament in Worcester, Massachusetts, shortly after she accepted the job with the company. At the time, she had just left Reebok and was a little defensive (probably because she didn’t really know all the details yet) of her role at the house of Mario. Our initial impression of Kaigler was that she was a little different, there was something we couldn’t quite pin down at the time.

Here we are now, a year later, and she certainly is comfortable in her role. Sitting in a big comfy armchair — barefoot, mind you — in a local hotel during GDC, we spoke with the executive about Nintendo’s relationship with the core audience, its plans with the two DS models and its relationship with third-party publishers. Reading our transcription of this interview, it can be interpreted that there was some hostility in our conversation; however, it’s worth noting, that in context, it was a mixture of sass and smiles. She certainly is a different type of executive than the other public figures we’ve gotten used to in this industry.

So, is the SD storage solution a sign that Nintendo is paying attention to the core gamers. Was that development part of feedback? How did that happen?

Kaigler: We have never stopped listening and caring about the core gamer. Ever. As you know, a year ago when I got to the job and reading your site, reading some of the other sites, and reading most of all the message boards — what folks are saying about it. And they are saying, you know, Nintendo doesn’t care. It’s never been about that, right. So what I think - I am going to answer your question in a second - but how I like to explain it: So, there is the core, who have been so faithful to Nintendo for so many years and we absolutely appreciate it and recognize that. … You guys are still right there dead center, we’ve just brought in more gamers. We’ve shared the fun that you guys (the core) have had to yourselves and enjoyed for so long. We are sharing it with many, many more people. So our focus has never gone off the core, we have expanded our focus to include others. So I want to first say that.

Continue reading GDC09: Joystiq interviews Nintendo’s Denise Kaigler about Nintendo and ‘the core,’ DS coexistence

JoystiqGDC09: Joystiq interviews Nintendo’s Denise Kaigler about Nintendo and ‘the core,’ DS coexistence originally appeared on Joystiq on Sat, 28 Mar 2009 17:45:00 EST. Please see our terms for use of feeds.

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It’s a mad, MadWorld blooper reel

March 21st, 2009 by Xav de Matos

Make no mistake, MadWorld is one of the most violent games we’ve ever seen but it’s all wrapped up into a big joke. It’s over the top, insane and pretty hilarious. Some of that hilarity is thanks to the one-two commentary punch of Greg Proops (Whose Line is It, Anyway?) and John DiMaggio (Bender from Futurama, among other things). Unfortunately, the latest trailer for MadWorld doesn’t include Proops & DiMaggio but a pair of actors trying desperately to pretend to be hilarious. Maybe we’re being overly harsh but you be the judge, check out the trailer after the break.

It’s a mad, MadWorld blooper reel originally appeared on Nintendo Wii Fanboy on Sat, 21 Mar 2009 15:30:00 EST. Please see our terms for use of feeds.

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5,000L$ Poster/Photo Contest

March 21st, 2009 by Kabalyero

A few days ago, the Empress of Rome sent a notice throughout the empire inviting both Romans and Non-Romans to participate in a Poster/Photo Contest. The winner of the contest will receive 5,000L$ and the runner-up will get 1,000L$. The theme of the photos to be used or entered in the contest must be related […]

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5,000L$ Poster/Photo Contest

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EA wants to push mature content boundaries with Dead Space: Extraction

March 21st, 2009 by Griffin McElroy

In a recent interview with Official Nintendo Magazine, Electronic Arts’ Steve Papoutsis explained that he’s hoping Dead Space: Extraction will “push the boundaries of what a mature game on the Wii means.”

Yeah, good luck with that.

Joystiq NintendoEA wants to push mature content boundaries with Dead Space: Extraction originally appeared on Joystiq Nintendo on Fri, 20 Mar 2009 19:20:00 EST. Please see our terms for use of feeds.

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Nvidia expands PhysX toolset to Wii

March 20th, 2009 by Majed Athab

Nvidia’s PhysX technology is spreading everywhere, so it seems. Just a few days ago, the company worked out a deal with Sony, and now, the full-featured application programming interface and physics engine is coming to the Wii, too — with Nintendo seal of approval, no doubt.

SDKs are now available to registered Wii developers (and if you don’t know what an SDK is, then you’re probably not a developer and not getting one!). It’ll be interesting to see how the tech handles on Wii, considering the combination of a souped up physics engine and motion sensor control could yield some very exciting results.

Joystiq NintendoNvidia expands PhysX toolset to Wii originally appeared on Joystiq Nintendo on Fri, 20 Mar 2009 11:30:00 EST. Please see our terms for use of feeds.

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Tap into new The Conduit screens

March 19th, 2009 by David Hinkle
Click for more screens, you con-du-it

It feels like we just wrote a post about new The Conduit screens. Oh wait, that’s because we did. Yesterday. But, these are new screens, differing from those presented yesterday in almost every way possible. So, if you’re anxious to step into Mr. Ford’s shoes, then we suggest you step into our gallery below and satiate yourself on 13 brand new screens, some of which even depict real-life locations.

Joystiq NintendoTap into new The Conduit screens originally appeared on Joystiq Nintendo on Thu, 19 Mar 2009 15:45:00 EST. Please see our terms for use of feeds.

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Fan brings ‘Link’s Awakening’ into the world of 3D

March 18th, 2009 by Xav de Matos

With the power of 3DsMax8 in hand, a Nintendo fan going by the name of MithosKuu has decided to completely render the classic GameBoy title, The Legend of Zelda: Link’s Awakening in 3D. After revealing the first pieces of Koholint Island in September 2008, the 3D transformation is complete.

Using the freshly made 3D hunting ground, beta testing for the proof of concept zChicken Hunter Extreme (MegaUpload) has begun. MithosKuu is asking all users to play with the beta and report back to help fix issues with the environment … unless you’re a lawyer for Nintendo in which case there’s nothing to see here and this has nothing to do with the Link’s Awakening you’re thinking of.

[Via GoNintendo]

Joystiq NintendoFan brings ‘Link’s Awakening’ into the world of 3D originally appeared on Joystiq Nintendo on Wed, 18 Mar 2009 18:00:00 EST. Please see our terms for use of feeds.

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