Too Cool for Internet Explorer

Revolutionary: It Ain’t Mii

December 31st, 2008 by Mike Sylvester

Filed under: , ,

As the New Year approaches and some of you are making your resolutions, it’s a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I’d like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain’t pretty.

Mii
On the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you’ll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.

The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you’re doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.

Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360’s avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that’s naturally going to draw in legions of new Xbox patrons! Riiiight.

If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn’t be possible (or morally acceptable?) in the real world. As there’s not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.

For starters, the parts for sculpting your face aren’t distinct enough to show noteworthy differences when changed. Apart from clothing and hairstyles, most Avatars have a homogenous appearance, and I thought that kind of dull sameness was what we were trying to get away from. The most noticeable difference between my Avatar’s appearance and my real visage is the hair. I tried to select a dark brown color, but the rim lighting effect of the NXE’s rendering engine goes haywire on dark hair. If I choose one of the shorter coifs, my Avatar looks as if it’s been given a swirly in a toilet bowl full of peroxide.

Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won’t think this too strange because I actually used to have dreadlocks … three years ago. And that’s how I’ve come to think of Microsoft’s implementation of gamer avatars. It’s so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they’d be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.

Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I’ll refer to my creation here as a Home Boy, and the ladies may call theirs’ “Home Girls.” Go ahead, royalty free, that’s my gift to you.

Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can’t make my Home Boy look anything like me. The result of an hour’s worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I’d write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion’s character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.


Ready for the battlefield / Ready for bowling alley

I suppose for being built into a Second Life clone, it doesn’t look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I’m expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn’t have enough of this.


A mall full of zombies and me without a weapon

To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony’s Playstation Store from time to time, and it doesn’t take a marketing expert to know that that’s good business.

Am I over-analyzing these gaming avatars? Consider for a moment that Miis, Avatars, and Home boys/girls are representative of not only you as an integrated and immersed being in a game environment, but they also represent their respective platform proprietors’ ambitions for designing and building new content and worlds in which to immerse yourself. If the avatar creation tools are any indication, taking attention away from facial characteristics and focusing on wardrobe, Sony and Microsoft intend to get you hooked on outfitting your digital incarnation, in turn building a market for virtual haberdashers. Like they say in the drug biz, “Only the first hit is free.”

Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren’t good for much more than playing dolly dress-up (apparently, a long overlooked pot o’ gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we’re accustomed with our Miis.

The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won’t be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.

It’s a bit early to give a ruling on usage of Sony and Microsoft’s avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles’ clones. If you have a different take, please tell us about it in the comments.

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you’d like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.

Revolutionary: It Ain’t Mii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

Mario & Sonic & An Unhealthy Obsession

December 31st, 2008 by Chris Greenhough

Filed under:

“I predict that it will sell 4 copies total.”

“I feel that this game will bomb but only because of the olympic theme.”

“Ha ha ha!”

Those are just a small number of your initial responses to Sega’s prediction that Mario & Sonic at the Olympic Games would sell four million copies worldwide. Not that we’re bragging at our readers’ expense, for we also pooh-poohed the notion. Over a year on from our mocking laughs, and Sega is now hoping to break two million by the end of this year — in the UK alone. Yeesh.

“Our aim is to hit two million by the end of 2008,” Sega UK sales director John Clark has told MCV (the most recent figures, which we assume are from before Christmas, have the title at around 1.75 million across the Wii and DS), adding that the game has more than a 30 per cent attach rate to British Wiis. We shall think twice before snickering into our Earl Gray and crumpets again.

Gallery: Mario & Sonic at the Olympic Games

Mario & Sonic & An Unhealthy Obsession originally appeared on Nintendo Wii Fanboy on Tue, 30 Dec 2008 21:05:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

Wii Warm Up: 2008’s best publisher?

December 30th, 2008 by David Hinkle

Filed under:

Following up yesterday’s conversation at DSF, we figured we’d bring the topic over to today’s Wii Warm Up. So, who do you think is the publisher of the year on Wii? Is it Nintendo (that’s too easy, though), or a third party? What about in 2009? Who do you think is going to publish the upcoming year’s best?

Wii Warm Up: 2008’s best publisher? originally appeared on Nintendo Wii Fanboy on Tue, 30 Dec 2008 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

America chooses Nerf over nothin’: EA/Hasbro partnership a success

December 29th, 2008 by JC Fletcher

Filed under:

The agreement between EA and Hasbro has brought us Wii games like Nerf N-Strike (with its awesome Nerf gun peripheral) and Family Game Night. The line of games, across multiple platforms, has just sold over two million total copies, with the Wii games contributing significantly to that total.

Nerf N-Strike has hit #10 on NPD’s Wii sales chart since its October release, according to Gamasutra. Family Game Night and Monopoly Here and Now had solid, but unspecified, launch sales as well, and “continue to build momentum,” according to EA’s Chip Lange.

Really, we’re pleased with anything that encourages the combination of Nerf guns with any hobby.

Gallery: NERF N-Strike

America chooses Nerf over nothin’: EA/Hasbro partnership a success originally appeared on Nintendo Wii Fanboy on Mon, 29 Dec 2008 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

It’s-a Mario World: Our Unfulfilled Christmas List

December 27th, 2008 by Kenneth Caldwell

Filed under:

In the days immediately following Christmas, we do several things: Sink hours into replaying timeless Mario classics (currently we’re collecting Ace coins in Super Mario Advance), ponder all kinds of Mario-related things we could buy with our Christmas money and begin scrawling out a list of Mario gifts we want for next Christmas. Pretty standard, right? Problem is, there are so many wonderful Mario trinkets and toys that have been released in the last twenty years that it’s hard to decide which search terms to use on eBay.

Worry not, Mario fiends! This week we present a gallery teeming with Mario stocking-stuffers old and new. Yeah, some of them were released only in Japan over ten years ago, but that doesn’t mean we can’t covet them greedily. Others are available on shelves at the time of writing. Either way, you’re sure to be amazed at the breadth of material goods upon which Mario’s trademark has been shamelessly stamped. Check out these sweet toys!

It’s-a Mario World is a recurring feature in which the ubiquity of Nintendo’s flagship character is celebrated. Check back each week to find out what strange and wonderful thing has us seeing power stars. * * * Link of the week: Mario vs. Master Chief!

It’s-a Mario World: Our Unfulfilled Christmas List originally appeared on Nintendo Wii Fanboy on Sat, 27 Dec 2008 15:33:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

Free Springsteen tracks coming to World Tour

December 27th, 2008 by David Hinkle

Filed under:

For all of you guitar heroes out there, Activision is offering up two free tracks for Guitar Hero: World Tour from none other than Jersey native, Bruce Springsteen. Available from January 27 to February 4, the two free tracks are “My Lucky Day,” which is a little tune from his new album Working on a Dream, as well as “Born to Run,” which is one of his more classic numbers.

As usual, you can find videos for each of the tracks past the break.

Gallery: Guitar Hero World Tour


My Lucky Day


Born to Run

Free Springsteen tracks coming to World Tour originally appeared on Nintendo Wii Fanboy on Fri, 26 Dec 2008 20:10:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

OOC Christmas Party and Sim Wall

December 27th, 2008 by Kabalyero

The Roman Empire sim had their Christmas Party last December 23, 2008 and I went there, not to mingle or socialize but, to take snapshots of the event.
There were many people on the sim that day and it was really laggy. The people and objects around me took a few minutes to fully rezz and […]

Related posts:

  1. Christmas Cards It’s December 1, 2007 (at least where I am…
  2. Free Advertising Wall @ New Tribe Towne Centre If you are looking for a place to advertise…
  3. Second Life Paskong Pinoy Party (12/18/07, 8:30pm SLT) As promised, I took paparazzi photos of the party….

Related posts brought to you by Yet Another Related Posts Plugin.

Monster Hunter G coming to Wii, for some reason

December 25th, 2008 by Chris Greenhough

Filed under: ,

Not that we’re complaining! Monster Hunter 3 (tri-) will probably launch in Japan next year, but first the port-happy Capcom wants to get you in the mood/tide you over with … more Monster Hunter! Famitsu reveals that Monster Hunter G, an extra frills edition of the first Monster Hunter game, will be coming to Japanese Wiis in the spring.

The Wii version, which Famitsu says (with ridiculous specifity) is 77% complete, will allow you to choose from PS2 or PSP controls, has widescreen support, and is apparently a near-identical port. Will we see this in places that aren’t Japan? We hope so! The title already came to the west (as Monster Hunter Freedom), but only on the PSP.

Gallery: Monster Hunter 3

Monster Hunter G coming to Wii, for some reason originally appeared on Nintendo Wii Fanboy on Thu, 25 Dec 2008 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

A little more Dead Rising

December 24th, 2008 by Alisha Karabinus

Filed under:

Maybe that should be a little less Dead Rising, considering, but we love all versions of the game like ice cream, so in the end, it hardly matters. What does matter is that in these latest Dead Rising screens, you can witness what we hope is the lead-in to one of the more daring (and fun) rescues in the game, as well as some very irritating cultists. We also get a look at the wholly different menu screens, and even though these are in Japanese, you can get a feel for what’s what — particularly if you played the original.

Gallery: Dead Rising: Chop ‘Til You Drop

A little more Dead Rising originally appeared on Nintendo Wii Fanboy on Wed, 24 Dec 2008 18:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

Wii Warm Up: Procrastinators, unite!

December 24th, 2008 by David Hinkle

Filed under:

With this being Christmas Eve and all, it’s the last shopping day before Santa comes shuffling down that chimney. So, do you have to pick up any last-minute gifts? If not, did you pick up any gaming gifts this year? Wii stuff? If the particular individual reads us and knows your account name, then, uh, lie.

Wii Warm Up: Procrastinators, unite! originally appeared on Nintendo Wii Fanboy on Wed, 24 Dec 2008 10:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments