While loittering around my place doing absolutely nothing, a group message from 7Seas Social Chat caught my interest. It was about a contest at Summerlands Fishing Pier-7Seas Fishing with a top prize of 500L$. The contest had already started and I was on my Kabalyero Kidd account. So, I quickly logged off and logged in […]
An anonymous source has informed Kotaku that Rock Band (remember that North America/Europe?) will finally launch in Australia this October, a whopping eleven months after the game hit the U.S.
But EA isn’t done sticking the boot into Oz just yet. According to the mole, the game won’t be available as an all-in-one package in Australia, but instead will come in two separate parts (the game itself, and an “Accessories Pack” containing a guitar, drums, and a mic), all of which will cost — wait for it — the equivalent of $350.
Obviously, because we all get paid about six million a year and spend our evenings lighting cigars with a wad of Benjamins, we doubt our resident Aussie will be too deterred. But man, we feel for the rest of you!
The chaps at GamesRadar have compiled a list of the most annoying female game characters of all time. It’s a standard “Top Whatever” ranking, with seven (not six, not eight?) entries. For the most part, it seems to accurately summarize the worst characters in a few non-Nintendo games, but we’re a bit shocked at number one.
Navi, everyone’s favorite helpful fairy from Ocarina of Time is deemed as the most annoying. The reasoning behind this is simple — LISTEN! HEY! HEY! HEY! LISTEN! HEY! LISTEN! LISTEN! LISTEN! LISTEN! HEY! … sound familiar? Sure, but was it really that bad? Some might call Navi’s sweet little voice a siren song, other might want to smack the little insect with a giant flyswatter. What’s your take on the pint-size companion?
We’re sorry to report that the latest media from From Software and Acquire’s Tenchu IV does not feature adorable historical kittens. But on the upside — if there can be said to be an upside to a lack of kittens — the video is instead chock full of badass ninjas assassinating folks and threatening one another in gravelly voices. That’s pretty good too!
After more bad Tenchu games than good ones, we aren’t sure why we’re so hopeful about IV. We’ll have to wait until the Japanese release in October to find out if the return of Acquire means a return to form or if this is going to be another Z-grade release.
A few weeks ago, The Spartan Empire sim had done some re-building and today a new and much better Sparta re-opens. The opening was celebrated with a whole day of scheduled events from Scavenger Hunts to Tournaments and Fighting and it will be ended with a screening of the movie 300.
There may be a dearth of actual Dead Rising: Chop ‘Til You Drop screens, but we’ve been pretty rich in print media on the re-imagined game so far. The latest, from a French Nintendo magazine, show off some different angles from some of the scenes we’ve already seen, such as the psycho battle in the gun store.
There’s been some concern that there just won’t be as many zombies in the Wii version — and the number of zombies is pretty much the crux of the game — but considering we’re seeing screens from early in the game, it isn’t that surprising that there aren’t that many zombies. Until we see screenshots from a cramped area like the nightmarish Al Fresca plaza, we won’t really be able to judge how much, if any, the game has been downgraded in that sense. We’ve put together a couple of comparison shots after the break that demonstrate that there’s more to be hopeful about than many had thought.
Gallery: Dead Rising
Location: Inside a store
Xbox 360 — six zombies
Wii — six zombies
Location: Paradise Plaza
Xbox 360 — many zombies
Wii — many zombies
Location: Roof
Xbox 360
Wii
Only here in this last set is there a difference, but it’s a vastly different angle. No matter the angle, however, things are looking up for this new vision of Dead Rising!
Harvest Moon: Tree of Tranquility is a big game. The first thing that I noticed was just how large the game world is. You aren’t restricted to just one farm, instead able to spread many a seed across many a land. Aside from that, the game very much feels like all of the other Harvest Moon titles, which can be a good thing or a bad thing, depending on whether you’re a fan of the series or not.
Gallery: Harvest Moon: Tree of Tranquility
With it being the demo build and all, many things were unlocked from the outset. The main farm my character was situated at had a large plot of various flowers planted, which looked very nice. I had lots of animals, including a goat, sheep and, yes, an ostrich. I even rode it around some. It’s as awesome as it looks. There were even penguins!
Dwelling within the house was a family from the previous save. In Tree of Tranquility, once you play long enough and find a mate, eventually having some offspring, you can take all of the upgraded tools and use them with the new character, thus starting all over again. All of you Harvest Moon fanatics out there, I honestly don’t know how you could do it.
One thing that was a big issue when demoing the game was the frame rate. Because there were so many flowers and everything, the game ran pretty slow. But, I was told by Graham, the helpful Natsume rep showing off the game, this was due to the game being run on a dev kit (something about an extra buffer pass being needed). Regardless of what it was that did it, Graham knew of the issue and offered a very technical and thorough explanation of the issue. Basically, I was assured that it wouldn’t exist in the final build of the game.
Tree of Tranquility should provide Harvest Moon fans with loads of content. This should keep them content until next year, when another Harvest Moon game releases.
While browsing SLExchange’s marketplace for FREE goodies, I stumbled on a very cool Open Source Book Making Script. I immediately purchased it and tested it in-world and it seems to be working fine. Now, this new discovery gave me an idea to create a Second Life magazine (as if we need another one, LOL) and […]
Aside from knowing the game exists, I didn’t have anything else to go on when I came across Guinness World Records: The Videogame at my closed-door session in the back of the Warner Bros. meeting room at E3. When the game was revealed, I figured it would just be another cookie-cutter mini-game compilation that didn’t hold much value. Actually, I was wrong, as Guiness World Records is a pretty fun title.
The majority of the game has you traveling to various locales throughout the world and competing in the three available mini-games for that region. You travel by walking your avatar (sorry, no Mii support!) across a large globe that represents the world. Once you have arrived at your destination, you simply click on it to jump in and check out what’s there. Some of the locales I saw included Egypt and South Africa, which was nice because it doubled as a geography refresher.
While the demo didn’t have every region available, it did have quite the number of mini-games to play. Sadly, my appointment was really just for LEGO Batman, so I only got a few minutes with the game while I waited. In this amount of time, I was able to smash some watermelons with my head and shoot myself out of a cannon.
Each of the mini-games required some sort of motion-based controls, which have been implemented decently. For example, in the watermelon mini-game, I was forced to smash oncoming watermelons with my head, flicking the Wiimote down to represent this action in-game. The motion controls never skipped a beat and I performed quite well, proving to me that the controls work well and have been instituted quite effectively.
Guiness World Records: The Videogame will support Wi-Fi leaderboards, allowing you to compare your score with friends online. Sadly, that’s the only Wi-Fi feature in the game, as players can’t enjoy multiplayer online. But, there’s definitely support for local multiplayer, which is great because this strikes me as geared toward the social crowd and the younger audience.
In the end, I was pleasantly surprised by Guiness World Records: The Videogame. It was a genuinely fun time and not a piece of shovelware that I expected it would be. The mini-games were engaging and actually controlled well, which was very nice. Fans of fun mini-game compilations should definitely keep their eyes on this one.