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Wii Fit helps amputees adjust in the UK

January 7th, 2009 by David Hinkle

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Despite some saying that Wii Fit is only gathering dust in the closet, UK amputees are using the software and bundled Balance Board to help them with their treatment. This isn’t the first we’ve heard about a Nintendo product helping folks out with their physical therapy, but this is definitely one of the most interesting. Rather than just getting people to be more active by playing Wii Sports or something, the Balance Board and Wii Fit software are helping people adapt to their new prosthetic limbs. From walking to simply leaning, it’s helping them adapt to their new, albeit very unfortunate, way of life.

Gallery: Unwrapping Wii Fit

The box arrives!BatteriesFit feetBoardThe board!

[Via Joystiq]

Wii Fit helps amputees adjust in the UK originally appeared on Nintendo Wii Fanboy on Tue, 06 Jan 2009 20:20:00 EST. Please see our terms for use of feeds.

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Nintendo serves up Mario Tennis trailers

January 6th, 2009 by Chris Greenhough

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Over at the official site for the Wii de Asobu (Play on Wii, or NEW PLAY CONTROL!) series, there’s a pair of Japanese commercials for the Mario Power Tennis remake, as well as a far lengthier gameplay trailer.

The adverts we can take or leave, consisting as they do of the usual telegenic Japanese families bouncing around their pristine living rooms. The gameplay clip is worth watching, as it displays the various shots that can be achieved through a well-timed flick of the wrist (top-spin, side-spin, slices, drop shots, etc.). We hope mixing up our shots actually has an effect on the game, because we always found Wii Sports tennis to be not-quite-as-advertised in this respect (though we’re willing to accept we just may be rubbish at Wii Sports tennis).

Oh yes, and these are non-embeddable, so you’ll have to go to the site to watch them. And they call this 2009!

Source: TV commercial 1
Source: TV commercial 2
Source: Gameplay trailer

[Via NeoGAF]

Nintendo serves up Mario Tennis trailers originally appeared on Nintendo Wii Fanboy on Mon, 05 Jan 2009 21:00:00 EST. Please see our terms for use of feeds.

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It’s-a Mario World: Classic Secrets

January 4th, 2009 by Kenneth Caldwell

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Along with the New Year’s celebration comes a heap of (potentially unrealistic) personal resolutions for the future and an equal dose of nostalgic recollection of 2008. You have already seen our 10 Best Games of 2008 and the 10 you should have downloaded among dozens of other annual lists, so your sense of hindsight should be fairly well-attuned during this first weekend of 2009. So where, you might ask, does our Mario fit in?

This week we are highlighting some classic Mario game secrets which did not necessarily occur in 2008, but which should nevertheless be recalled during all possible occasions if only to reaffirm our steadfast allegiance. These recollections are like wormholes to our early platforming pasts, histories in which the surprising discovery of a well-hidden 1-up or warp zone could redefine the realm of the possible in the Land of the Mushrooms. Yeah, and they are also reminders of what we were doing earlier today. Now, we are no soothsayers, but it’s a good bet that 2009 will be full of more coin-hoarding, cape-rippling good times. For now, though, let’s look back at some of the top secret areas of early Mario games. Warp to the gallery!

It’s-a Mario World is a recurring feature in which the ubiquity of Nintendo’s flagship character is celebrated. Check back each week to find out what strange and wonderful thing has us seeing power stars. * * * Links of the week: The beat behind Mario 3! | Aren’t the Olympic Games over? | Mario > 2008? | This is a Mario Thermos!

It’s-a Mario World: Classic Secrets originally appeared on Nintendo Wii Fanboy on Sun, 04 Jan 2009 14:30:00 EST. Please see our terms for use of feeds.

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Rumor: Lego … Rock Band?

January 3rd, 2009 by Alisha Karabinus

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Lots of people have been speculating that the next entry in the Lego games franchise, to follow up Batman and Indiana Jones, would be something to tie in with the release of the next Harry Potter film. However, gaming site videogaming247 claims a source let slip to them that, instead, the next Lego game by developer Travellers Tales would be Lego Rock Band. Let the chorus of “what???” begin.

While this one is a tough rumor to swallow, for reasons of rights, viability, and silliness — and we’re always mistrustful of these anonymous sources, no matter who they’re talking to — Lego Rock Band would be both hilarious and completely awesome, so we’re going to cross a few fingers.

Gallery: Rock Band

Rumor: Lego … Rock Band? originally appeared on Nintendo Wii Fanboy on Sat, 03 Jan 2009 13:09:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: Crossing into 2009

January 3rd, 2009 by JC Fletcher

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Animal Crossing: City Folk was seen as a bit of a disappointment by some longtime Animal Crossing players, due to the fact that it is extremely similar to previous iterations, with a perceived lack of much new content. But the real worth of any Animal Crossing game is revealed by its longevity, and we thought we would query you guys about that as we begin 2009.

Are you still actively participating in your town’s life? If so, how long have you had the game? Do you foresee City Folk becoming a long-lived pastime for you, or will you put it down as soon as something else catches your eye?

Gallery: Animal Crossing: City Folk

[Image via Technofranki]

Wii Warm Up: Crossing into 2009 originally appeared on Nintendo Wii Fanboy on Sat, 03 Jan 2009 10:30:00 EST. Please see our terms for use of feeds.

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Deals for Guitar Heroes of all levels

January 2nd, 2009 by Chris Greenhough

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If you’re one of the eight individuals on the planet yet to acquire Guitar Hero Something, roughly now would be a good time to start. In a heartwarming display of post-festive cheer bid to rid itself of excess stock, the troubled Circuit City is offering savings on two Guitar Hero game/guitar bundles: Guitar Hero III and Guitar Hero: Aerosmith, both for $47.99.

Alternatively, if you’re a grizzled, orange-button-happy Guitar Hero veteran whose home and life is being gradually consumed by plastic peripherals, Amazon is willing to sell you Guitar Hero World Tour for $34.99 — sans another instrument.

Source: Guitar Hero III Wireless Bundle
Source: Guitar Hero Aerosmith Special Edition Wireless Bundle
Source: Guitar Hero World Tour

Gallery: Guitar Hero World Tour

[Via Punch Jump]

Deals for Guitar Heroes of all levels originally appeared on Nintendo Wii Fanboy on Fri, 02 Jan 2009 16:28:00 EST. Please see our terms for use of feeds.

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Capcom management wanted 3D Mega Man 9

January 1st, 2009 by JC Fletcher

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1up’s interview with Mega Man 9 producer Hironobu Takeshita offers a look back at the brilliant downloadable sequel and its development. The 8-bit style, which is one of the game’s most distinctive and eye-catching features, almost didn’t happen! While Capcom’s management liked the digital distribution idea (it’s cheap!), they didn’t go for the retro look at first. “We heard lots of negative responses; they thought it would be better to make it 3D and that the 8-bit style would only appeal to the Mega Man fans, which would limit the sales potential.” Presumably, they eventually figured out that 8-bit graphics were also cheap.

Takeshita also describes the idea behind the item shop, which is wonderful and hilarious. “Even if MM9’s 8-bit design interested them, the difficulty level would turn them off. With that in mind, we tried to create a system that encourages casual gamers who might not be so experienced with action games.” That’s right, the item shop is in there to offer assistance to casual players. We love the idea that someone at Capcom thought that all people needed to be able to finish Mega Man 9 was a few E-tanks and a new dress for Roll.

Gallery: Mega Man 9

Guess what? We’re all about Mega Man 9. Check out our review of the game right here, as well as our top 5 favorite things about the game. Heck, while you’re at it, check out our column on Mega Man Legends, as well as our top 5 favorite Mega Man games. Oh, and be sure to read our Point/Counterpoint feature, where Mega Man is in the spotlight.

Capcom management wanted 3D Mega Man 9 originally appeared on Nintendo Wii Fanboy on Thu, 01 Jan 2009 12:00:00 EST. Please see our terms for use of feeds.

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Revolutionary: It Ain’t Mii

December 31st, 2008 by Mike Sylvester

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As the New Year approaches and some of you are making your resolutions, it’s a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I’d like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain’t pretty.

Mii
On the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you’ll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.

The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you’re doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.

Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360’s avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that’s naturally going to draw in legions of new Xbox patrons! Riiiight.

If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn’t be possible (or morally acceptable?) in the real world. As there’s not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.

For starters, the parts for sculpting your face aren’t distinct enough to show noteworthy differences when changed. Apart from clothing and hairstyles, most Avatars have a homogenous appearance, and I thought that kind of dull sameness was what we were trying to get away from. The most noticeable difference between my Avatar’s appearance and my real visage is the hair. I tried to select a dark brown color, but the rim lighting effect of the NXE’s rendering engine goes haywire on dark hair. If I choose one of the shorter coifs, my Avatar looks as if it’s been given a swirly in a toilet bowl full of peroxide.

Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won’t think this too strange because I actually used to have dreadlocks … three years ago. And that’s how I’ve come to think of Microsoft’s implementation of gamer avatars. It’s so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they’d be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.

Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I’ll refer to my creation here as a Home Boy, and the ladies may call theirs’ “Home Girls.” Go ahead, royalty free, that’s my gift to you.

Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can’t make my Home Boy look anything like me. The result of an hour’s worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I’d write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion’s character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.


Ready for the battlefield / Ready for bowling alley

I suppose for being built into a Second Life clone, it doesn’t look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I’m expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn’t have enough of this.


A mall full of zombies and me without a weapon

To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony’s Playstation Store from time to time, and it doesn’t take a marketing expert to know that that’s good business.

Am I over-analyzing these gaming avatars? Consider for a moment that Miis, Avatars, and Home boys/girls are representative of not only you as an integrated and immersed being in a game environment, but they also represent their respective platform proprietors’ ambitions for designing and building new content and worlds in which to immerse yourself. If the avatar creation tools are any indication, taking attention away from facial characteristics and focusing on wardrobe, Sony and Microsoft intend to get you hooked on outfitting your digital incarnation, in turn building a market for virtual haberdashers. Like they say in the drug biz, “Only the first hit is free.”

Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren’t good for much more than playing dolly dress-up (apparently, a long overlooked pot o’ gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we’re accustomed with our Miis.

The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won’t be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.

It’s a bit early to give a ruling on usage of Sony and Microsoft’s avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles’ clones. If you have a different take, please tell us about it in the comments.

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you’d like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.

Revolutionary: It Ain’t Mii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.

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Mario & Sonic & An Unhealthy Obsession

December 31st, 2008 by Chris Greenhough

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“I predict that it will sell 4 copies total.”

“I feel that this game will bomb but only because of the olympic theme.”

“Ha ha ha!”

Those are just a small number of your initial responses to Sega’s prediction that Mario & Sonic at the Olympic Games would sell four million copies worldwide. Not that we’re bragging at our readers’ expense, for we also pooh-poohed the notion. Over a year on from our mocking laughs, and Sega is now hoping to break two million by the end of this year — in the UK alone. Yeesh.

“Our aim is to hit two million by the end of 2008,” Sega UK sales director John Clark has told MCV (the most recent figures, which we assume are from before Christmas, have the title at around 1.75 million across the Wii and DS), adding that the game has more than a 30 per cent attach rate to British Wiis. We shall think twice before snickering into our Earl Gray and crumpets again.

Gallery: Mario & Sonic at the Olympic Games

Mario & Sonic & An Unhealthy Obsession originally appeared on Nintendo Wii Fanboy on Tue, 30 Dec 2008 21:05:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: 2008’s best publisher?

December 30th, 2008 by David Hinkle

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Following up yesterday’s conversation at DSF, we figured we’d bring the topic over to today’s Wii Warm Up. So, who do you think is the publisher of the year on Wii? Is it Nintendo (that’s too easy, though), or a third party? What about in 2009? Who do you think is going to publish the upcoming year’s best?

Wii Warm Up: 2008’s best publisher? originally appeared on Nintendo Wii Fanboy on Tue, 30 Dec 2008 08:00:00 EST. Please see our terms for use of feeds.

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